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CustomYieldInstruction coroutine continues to run after StopCoroutine is...
To reproduce: 1. Open attached project "StopCoroutineBug.zip" 2. Go to the Console window. 3. Play "main" scene. 4. Look at the Con... Read more
[Metal] Warping geometry with Blend Shapes
Reproduction steps: 1. Open the attached project. 2. Make sure "Metal" graphics API is selected. 3. Build and run it for iOS. 4. Cli... Read more
[WebGL]"texImage2D: Requested size at this level is unsupported" on Fire...
Steps to reproduce: 1. Open the project 2. Build for WebGL 3. Open the build with Firefox browser on a device with integrated GPU 4.... Read more
[Android] OnAudioFilterRead with IL2CPP backend crashes application
How to reproduce: 1. Open attached project 2. Build and run with IL2CPP backend 3. Wait for the app to crash (1 - 10 minutes). Seems... Read more
Mesh compression causes UVs to come in as NaN
Reproducible with: 5.6.0a3 5.5.0f1 5.4.3f1 5.3.6f1 Reproduction Steps: 1- Download and open the reproduction project. (852297_proj... Read more
[shaders] UNITY_VERSION macro is not correct in surface shaders
STR: 1. Open the project 2. Click on NewSurfaceShader in assets 3. Notice the compiler error Expected: compiler error doesn't appea... Read more
Particle systems spend processing time on collisions for unused layers
This causes heavy CPU usage when there are many gameobjects in the scene Steps to reproduce: 1. Download and open the attached proj... Read more
Game preview is black when using 2 cameras and only one set to HDR and o...
If you have 2 cameras and one is set to depth only clear flag and the HDR settings are different between them the game preview windo... Read more
SafeIP forces Unity to crash in Home screen
Reproduction steps: 1. Install SafeIP (https://www.freesafeip.com) 2. Run Unity. Expected result: Unity launches. Actual result: Un... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Highlighter.Highlight does not find window when using class name as window title
- Highlighter.Highlight highlights a different component when multiple components have the same property path
- Highlighter.Highlight does not find elements in an array or list when the array or list is collapsed
- [URP][NRP] RenderPass, BeginSubPass, and EndRenderPass errors are thrown when Native RenderPass is enabled
- D3D11 swapchain error pop-up appears and the Editor shuts down when Generating Lighting with Probe Volumes present