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Fixed in 2018.2.X

Fixed in 2018.1.X



Found in



Issue ID




[Editor] EndLayoutGroup error on Console while closing "Save Preset" window



EndLayoutGroup Error appears on Console while closing a window which asks for a path to save preset for any GameObject.

Steps to Reproduce:
1. Open Unity Project
2. Select any GameObject from Hierarchy
3. Select "Preset" icon from any component of GameObject
4. Select "Save current to..." from Select Preset Tab
5. A popup will appear asking for Saving Preset, Select "Cancel"
6. Observe error on Console.

Working with:
Unity 2017.2.0f2, 2017.3.0f2, 2018.1.0a1

Occurring on:
Unity 2018.1.0a7, 2018.1.0a6, 2018.1.0a5, 2018.1.0a4, 2018.1.0a3, 2018.1.0a2 , 2018.1.0b1 , 2018.1.0b13, 2018.2.0a1, 2018.2.0a7

Occurring only on MacOs

Save Preset is introduced in 2018.1.0a1.
Design of Saving preset is different in 2018.1.0a2 with respect to 2018.1.0a1.

Stack Trace:
EndLayoutGroup: BeginLayoutGroup must be called first.
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)

Comments (2)

  1. unity_k7ImitSb0dcT3Q

    Nov 22, 2019 16:42

    I get the same error when using an fbx model that was created by makehuman.

    Unity Version: 2019.3.0b11
    Operating System: LINUX

  2. Yedc

    May 05, 2019 13:34

    Having same error message in Unity 2018.2.3f1

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