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Fixed in 2018.2.X
Fixed in 2018.1.X
Votes
0
Found in
2018.1.0a2
2018.1.0a7
Issue ID
976690
Regression
Yes
[Editor] EndLayoutGroup error on Console while closing "Save Preset" window
EndLayoutGroup Error appears on Console while closing a window which asks for a path to save preset for any GameObject.
Steps to Reproduce:
1. Open Unity Project
2. Select any GameObject from Hierarchy
3. Select "Preset" icon from any component of GameObject
4. Select "Save current to..." from Select Preset Tab
5. A popup will appear asking for Saving Preset, Select "Cancel"
6. Observe error on Console.
Working with:
Unity 2017.2.0f2, 2017.3.0f2, 2018.1.0a1
Occurring on:
Unity 2018.1.0a7, 2018.1.0a6, 2018.1.0a5, 2018.1.0a4, 2018.1.0a3, 2018.1.0a2 , 2018.1.0b1 , 2018.1.0b13, 2018.2.0a1, 2018.2.0a7
Environment:
Occurring only on MacOs
Note:
Save Preset is introduced in 2018.1.0a1.
Design of Saving preset is different in 2018.1.0a2 with respect to 2018.1.0a1.
Stack Trace:
EndLayoutGroup: BeginLayoutGroup must be called first.
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
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unity_k7ImitSb0dcT3Q
Nov 22, 2019 16:42
I get the same error when using an fbx model that was created by makehuman.
Unity Version: 2019.3.0b11
Operating System: LINUX
Yedc
May 05, 2019 13:34
Having same error message in Unity 2018.2.3f1