Search Issue Tracker

5
votes
Duplicate

MonoDevelop debugger does not always display Generic List types properly

CodeEditors

-

Sep 21, 2013

-

Version/s: 4.3.0b3

Steps to reproduce : - import the project attached - open the script Prospector.cs and place a breakpoint at line 78 - attach the p... Read more

0
votes
Fixed

Warning needed when resources.load is loading more than 4gb of data

Asset Bundles

-

Sep 20, 2013

-

Version/s: 4.2.1f4

Using resources.load to load more than 2gb (edit 4gb) of data causes the program to crash. It is a known issue, since winXP has a 2g... Read more

0
votes
Fixed

Texture2D is not cleared to a default value when created from script

Graphics - General

-

Sep 20, 2013

-

Version/s: 4.3.0b3

Steps to reproduce : - import the project attached - go to Window > Bugs > Alpha Blending Texture and notice only one square is dis... Read more

0
votes
Fixed

Android warning message has a typo in word "attribut"

Android

-

Sep 20, 2013

-

Version/s: 4.2.1f4

When there is no orientation tag in the Plugins/Android/AndroidManifest.xml file, the warning message is shown after building the ap... Read more

0
votes
Fixed

-e Prefix labels in the inspector do not highlight when they

IMGUI

-

Sep 20, 2013

-

Version/s: 4.3.0b3

To reproduce: 1. Open Bugs project 2. Create a new GameObject 3. Add SomeComponent to the GameObject 4. In the Inspector for SomeCom... Read more

0
votes
Fixed

OS X Lion-style fullscreen mode spits out OpenGL errors during transition

Window management

-

Sep 20, 2013

-

Version/s:

When MacFullscreenMode is set to FullscreenWindowWithMenuBarAndDock and one enters fullscreen in standalone there's a bunch of "inva... Read more

0
votes
Fixed

Spriteframes eat each other when trying to move them in the animator

Animation Window

-

Sep 20, 2013

-

Version/s: 4.3.0b3

In the Animation Window, try to move sprites in keyframes by moving them to another frame. When sprite that you drag goes over anoth... Read more

0
votes
Fixed

Image Effects: crash in later fx if an effect does camera.Render inside

Camera

-

Sep 20, 2013

-

Version/s: 4.3.0b3

If an image effect does camera.Render() inside of OnRenderImage call, then that makes the next image effect crash. Regression in 4.2.0. Read more

0
votes
Fixed

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.