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Fixed in 2018.1.X

Votes

0

Found in

2018.1.0b1

Issue ID

978097

Regression

No

Skeletal mesh FBX importer preset selection in Project window creates crash

Asset - Importers

-

1. What happened
Selected a skeletal mesh FBX importer preset asset and Unity crashed.

2. How we can reproduce it using the example you attached
Open the project, click on the preset in the Project window. Crash!

Here's a potentially helpful snippet from the Editor.log file:

Dereferencing NULL PPtr!
UnityEditor.ModelImporter:get_transformPaths()
UnityEditor.ModelImporterRigEditor:OnEnable() (at C:\buildslave\unity\build\Editor\Mono\ImportSettings\ModelImporterRigEditor.cs:130)
UnityEditor.AssetImporterTabbedEditor:OnEnable() (at C:\buildslave\unity\build\Editor\Mono\Inspector\TabbedEditor.cs:83)
UnityEditor.ModelImporterEditor:OnEnable() (at C:\buildslave\unity\build\Editor\Mono\ImportSettings\ModelImporterEditor.cs:17)
UnityEditor.Editor:CreateEditorWithContext(Object[], Object, Type)
UnityEditor.Editor:CreateEditor(Object[], Type) (at C:\buildslave\unity\build\artifacts\generated\bindings_old\common\Editor\EditorBindings.gen.cs:143)
UnityEditor.Editor:CreateEditor(Object[]) (at C:\buildslave\unity\build\artifacts\generated\bindings_old\common\Editor\EditorBindings.gen.cs:138)
UnityEditor.Presets.PresetEditor:GenerateInternalEditor() (at C:\buildslave\unity\build\Modules\PresetsEditor\PresetEditor.cs:162)
UnityEditor.Presets.PresetEditor:OnEnable() (at C:\buildslave\unity\build\Modules\PresetsEditor\PresetEditor.cs:57)

[c:\buildslave\unity\build\runtime\baseclasses\PPtr.h line 255]
(Filename: C:/buildslave/unity/build/Editor/Mono/ImportSettings/ModelImporterRigEditor.cs Line: 130)

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