Search Issue Tracker
Fixed in 2018.1.X
Votes
0
Found in
2018.1.0b1
Issue ID
978097
Regression
No
Skeletal mesh FBX importer preset selection in Project window creates crash
1. What happened
Selected a skeletal mesh FBX importer preset asset and Unity crashed.
2. How we can reproduce it using the example you attached
Open the project, click on the preset in the Project window. Crash!
Here's a potentially helpful snippet from the Editor.log file:
Dereferencing NULL PPtr!
UnityEditor.ModelImporter:get_transformPaths()
UnityEditor.ModelImporterRigEditor:OnEnable() (at C:\buildslave\unity\build\Editor\Mono\ImportSettings\ModelImporterRigEditor.cs:130)
UnityEditor.AssetImporterTabbedEditor:OnEnable() (at C:\buildslave\unity\build\Editor\Mono\Inspector\TabbedEditor.cs:83)
UnityEditor.ModelImporterEditor:OnEnable() (at C:\buildslave\unity\build\Editor\Mono\ImportSettings\ModelImporterEditor.cs:17)
UnityEditor.Editor:CreateEditorWithContext(Object[], Object, Type)
UnityEditor.Editor:CreateEditor(Object[], Type) (at C:\buildslave\unity\build\artifacts\generated\bindings_old\common\Editor\EditorBindings.gen.cs:143)
UnityEditor.Editor:CreateEditor(Object[]) (at C:\buildslave\unity\build\artifacts\generated\bindings_old\common\Editor\EditorBindings.gen.cs:138)
UnityEditor.Presets.PresetEditor:GenerateInternalEditor() (at C:\buildslave\unity\build\Modules\PresetsEditor\PresetEditor.cs:162)
UnityEditor.Presets.PresetEditor:OnEnable() (at C:\buildslave\unity\build\Modules\PresetsEditor\PresetEditor.cs:57)
[c:\buildslave\unity\build\runtime\baseclasses\PPtr.h line 255]
(Filename: C:/buildslave/unity/build/Editor/Mono/ImportSettings/ModelImporterRigEditor.cs Line: 130)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [macOS] Editor window is not restored to previous position when launching the Editor and mouse cursor is on a different screen
- [Usability] Warning message in an Adaptive Probe Volume Component is not informative enough when Realtime Global Illumination is enabled
- Inspector for Adaptive Probe Volumes is not repainted when toggling Realtime Global Illumination setting in the Lighting Window
- Surface Inputs are not rendering when using the custom BaseShaderGUI
- Reflection Problem custom Cubemap loses its reference when HDR is enabled and the platform is switched
Add comment