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[WSA][UWP] NullReferenceException thrown when trying to parse json array...
Steps to reproduce: 1. Open attached project 2. Build for WSA using Universal 10 SDK 3. Open VS solution 4. Deploy on local machine ... Read more
[NetworkBehaviour callbacks] OnSetLocalVisibility callback is called twi...
NetworkBehaviour callback OnSetLocalVisibility is called twice on the Player object when starting Host How we can reproduce it usin... Read more
<Size> tags in a UI.Text element creates gap between lines if the <Size>...
Steps to reproduce: 1. Open "BugDemo" project 2. Open "BugDemo" scene 3. Select Hierarchy>Canvas>Text GameObject -- Notice that ther... Read more
[WSA][UWP] Player crashes on launch on Lumia 950/950XL with debug/releas...
Steps to reproduce: 1. Open any Unity project or create a new Unity project 2. Build for WSA Universal 10 SDK 3. Connect a Microsoft... Read more
Tonemapping has no effect on Android
I have a scene which uses the Tonemapping image effect. On my Mac in Game view I see a significant visual difference depending on w... Read more
[Android] Rendering of GUI becomes broken when trying to load a scene, P...
Steps to reproduce: 1. Open attached project 2. Build and run for android 3. Start app and press "RECOMMENCER" button -GUI becomes b... Read more
[Physics] Joint breaks with insufficient force
I've attached a new repro project that demonstrates the issue without using OpenVR or the Vive touch controllers. To repro: 1) En... Read more
Physics.CheckSphere returns false when in a non-convex mesh collider
Steps to reproduce: 1. Download repro.zip and open "TestScene" scene 2. Set "R" in TestOverlap.cs to 0.7 and start the game 3. Cons... Read more
[Linux Editor] Diff tool cannot be selected in Preferences
Unity preferences displays a blank drop-down list when trying to select Revision Control/Diff Merge tool. Steps to reproduce: 1) Cr... Read more
Error in Console: Assertion failed on expression: '(sharedData.instructi...
Steps to reproduce: 1. Open User's attached project 2. Open scene "Main" 3. Make sure Build target is set to iOS 4. Press Play Resu... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [HDRP] Game view renders artifacts when Camera's Component "Post Anti-aliasing" is set to "TAA" and Dynamic Resolution's "Forced Screen Percentage" is changed
- A deactivated Prefab's name color becomes white when a GameObject in the scene is deactivated
- The Game view becomes blank when using Frame Debugger with MSAA and Texture binding enabled in Play Mode
- Crash on dynamixel_sdk.dynamixel:groupSyncReadTxRxPacket when entering Play Mode after updating path to Dynamixel SDK in script
- NullReferenceException is thrown when changing the Inspector preview selection