Search Issue Tracker
Fixed in 2018.1.X
Votes
0
Found in
2017.3.0f3
Issue ID
978647
Regression
Yes
Materials turn white when viewed in standalone player
I downloaded the Viking Village sample project from the asset store and built it for Windows. When running in the player, some of the materials appeared white and untextured.
Tested on 2017.3.0f3, 2017.2.0f3. The materials render correctly in 2017.2.0f3. The materials also render correctly in 2017.3.0 when using the editor in Play Mode.
1.Download the Viking Village sample project from the asset store
2.Open The_Viking_Village.scene
3.Build the scene for Windows and run it
4.Switch between cameras using the C key
5.When viewing the moving camera, materials are not displayed correctly
Update: this project uses MSAA on the High Quality Camera, but the project is setup to use Deferred rendering.
If you change the Render Path to deferred, the textures appear correctly.
There's still the question as to why this glitch doesn't appear in 2017.2, though.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument
Add comment