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“Reuse Collision Callbacks” setting is disabled in a new project if usin...
How to reproduce:1. Create a new project with a 3D (URP) or 3D (HDRP) template2. Go to Project Settings and observe the “Reuse Colli... Read more
String Table marked as "Preload Table" doesn't preload asynchronously on...
How to reproduce:1. Open the user-attached project “TestEmptyProject”2. Click Build And Run3. Observe the Player Expected result: Th... Read more
Shadows are not rendered in the Player
How to reproduce:1. Open the user-attached project “Test”2. Click Build And Run3. In the Player, click “Play Game” and select any le... Read more
Long-running jobs produce warning about JobTemp memory
A job which runs for more than 4 frames (e.g. runtime navmesh baking) produces warnings about JobTemp memory being allocated for too... Read more
Animation is not playing when the Scene is changed
How to reproduce:1. Open the user's attached project2. Open Window>Animation>Animation3. Select the "Animation Bug Test" Prefa... Read more
Material that’s created from a custom shader gets stretched when having ...
How to reproduce:1. Open the user’s attached “Broken.zip” project2. In the Hierarchy window, select “Square” GameObject and duplicat... Read more
"error CS0246: The type or namespace name 'NUnit' could not be found" is...
How to reproduce:Open the attached "AnteNomspa.HDRP.Experiments.Character.zip" project Expected results: No errors in the Console wi... Read more
[IL2CPP] Player crash when DivideByZeroChecks are not inserted
Reproduction steps:1. Open the attached project “CrashRepro“2. Build and run (File > Build And Run)3. Click on any of the 3 butto... Read more
Freeze when loading the scene asynchronously and using WaitForCompletion()
Reproduction steps:1. Open the attached project “FreezeRepro“2. Build and Run (File > Build And Run)3. Click on the “Goto address... Read more
Input system request to change backend prompt is shown before asset impo...
We are seeing an issue with asset products on Asset Store that have input system as a dependency.When importing, the process starts ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unity CIL Linker fails on Player build when persistent listeners have "<" and ">" in their XML attribute names
- ”Lighting data asset ‘LightingData’ is incompatible with the current Unity version…” warnings are thrown when saving Indoors (URP) and Outdoors (URP) Scenes as Scene Templates
- [iOS] The screen blinks when transitioning from custom to Unity splash screen
- [macOS] ”Ignoring depth surface load action as it is memoryless” warnings are thrown when taking Game View Snapshot
- UI Builder Inspector scrolls back up when changes on an expanded but not fully displayed Inspector tab are saved