Search Issue Tracker
Input from the Editor is reset after a few seconds if an iOS device is s...
If an iOS device is set for use with Unity Remote in Edit > Project Settings > Editor, if a key is held down during play mode, it wi... Read more
[Editor][Retina] UI elements are blurred in game view on Unity 5.5
Steps to reproduce: 1. Open attached project in Unity 5.5 on a Mac with retina screen 2. Open 'Inventory' scene 3. Play the scene 4... Read more
Custom LineRenderer animation vertexes are inverted
Steps to reproduce: 1. Open the attached project 2. Open 'LineRendererTest' scene 3. Press Play 4. Observe how LineRenderer works ... Read more
Scripts in 'Plugins' aren't prioritized in compilation when opening proj...
To reproduce: -Open attached project in 535p7+ (The project has two scripts in it: one is a script in Assets/ which has a missing sy... Read more
[VR] physx::shdfnd::Foundation::getReportAllocationNames crash after pla...
Steps to reproduce: 1. Download and open attached project "Unity.zip" 2. Make sure Oculus is connected and VR mode is enabled under ... Read more
Trigger input value is 0 on startup on OSX but becomes -1 after pressing...
Controller trigger input is treated differently across different platforms - on OSX the default value of triggers is 0, but after th... Read more
Buttons in backgrounds appear darker than GUI.DrawTexture on linear mode...
Steps to reproduce: 1. Download and open attached project 2. Make sure that Edit>Project settings>Player> Color Space is set to Lin... Read more
[Windows] Splash screen flickering when using preview with OpenGL in editor
1) Open any project in 5.5 2) Set to use OpenGL. 3) Open player settings, splash screen and click preview. 4) Notice flickering Read more
[VR] Smaller camera viewport stereo discrepancy, asymmetric projection m...
1) Download the attached project 2) Set up CV1 and OpenVR 3) Ensure OpenVR is the preffered SDK 3.5) Open the viewport scene 4) Ensu... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unity Events added to a ScriptableObject are not invoked if they are added in Edit mode and their Call State is set to "Runtime Only"
- The Visual Effect GPU Event is forced into sleep until another Event is sent when the visual effect consists of two particle systems that communicate with Trigger Event set to On Die
- Nativeplugin Vulkan image gets deleted while in use and AccessTexture returns an invalid texture causing a crash or corruption when QualitySettings.anisotropicFiltering is called
- Error "DllNotFoundException: __Internal assembly:<unknown assembly> type:<unknown type> member:(null)" when attaching a managed debugger for the build of a specific project with Mono Scripting Backend
- Unable to select UI Toolkit Foldout element when using a gamepad controller