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0
votes
Fixed

[SinglePassStereo] Game window on monitor is warped when using Single Pa...

VR

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Sep 20, 2016

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Version/s: 5.5.0b4

fixed in 5.5/vr/instancing/hololens and on its way to 5.5. Read more

0
votes
Fixed

Emulator spawns then destroys object

Tizen

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Sep 20, 2016

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Version/s: 5.5.0b4

Emulator spawns then destroys object 1. What happened The attached gif shows the bug. I created a scene with a single cube in it.... Read more

0
votes
Fixed

Incorrect error message generated

Tizen

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Sep 20, 2016

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Version/s: 5.5.0b4

1. What happened See attached screenshot, it shows the error and the field in player settings that shows that it shouldn't throw th... Read more

0
votes
Won't Fix

[Transform] Transform.Rotate makes inprecise rotation up to a half degree

--

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Sep 15, 2016

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Version/s: 5.4.1p1

To reproduce: 1) Open attached project and the scene inside it 2) Select the cube to see its rotation values in inspector 3) Right-c... Read more

0
votes
Fixed
0
votes
Fixed

[UI] Editor crashes when changing rotation property on a RectTransform i...

Animation

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Sep 18, 2016

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Version/s: 5.4.0f3

How to reproduce: 1. Create a new project 2. Place sprite to Assets' folder 3. Create Image in the scene (Create -> UI -> Image) 4. ... Read more

0
votes
Postponed

[5.5] Crash in mono_magic_trampoline

Editor - Other

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Sep 18, 2016

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Version/s: 5.5.0b3

Steps to reproduce: 1. open ExampleProject 2. open scene "client" 3. press Play Result: Unity crashes Reproduced with: 5.5.0b4 Not... Read more

0
votes
Fixed

[Linux Editor] EditorUtility.DisplayDialog displays an unnecessary blank...

Linux

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Sep 15, 2016

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Version/s: 5.4.1f1

If UnityEditor.EditorUtility.DisplayDialog is used to display a message in the Editor, using only one button to dismiss it, a second... Read more

3
votes
Fixed

[Linux Editor] Mouse input becomes distorted when the cursor is locked

Linux

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Sep 18, 2016

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Version/s: 5.5.0xb2

When the cursor is locked (is hidden and in the center of the screen), its input becomes distorted compared to OSX and Windows. This... Read more

0
votes
Fixed

Attaching visual studio to Unity and using a break point in a couroutine...

Scripting

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Sep 20, 2016

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Version/s: 5.5.0b4

1. Open attached project. 2. Open scene "OpenMe" 3. Open script "Test" 4. Add break point at line 15 "While(true)" 5. Attach to Unit... Read more