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Under Consideration for 14.0.X

Votes

0

Found in [Package]

14.0.7

Issue ID

SGB-639

Regression

No

Material that’s created from a custom shader gets stretched when having multiple instances in the scene

Package: Shader Graph

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How to reproduce:
1. Open the user’s attached “Broken.zip” project
2. In the Hierarchy window, select “Square” GameObject and duplicate it
3. Observe the result

Expected result: Both squares have a material as before duplication
Actual result: Both squares have a material that is stretched

Reproducible with: 2021.3.29f1, 2022.3.7f1, 2023.1.0a10
Not reproducible with: 2023.1.8f1, 2023.2.0b4
Fixed in: 2023.1.0a11

Reproduced on: macOS 13.4.1 (Intel)

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