Search Issue Tracker
Active
Under Consideration for 14.0.X
Votes
0
Found in [Package]
14.0.7
Issue ID
SGB-639
Regression
No
Material that’s created from a custom shader gets stretched when having multiple instances in the scene
How to reproduce:
1. Open the user’s attached “Broken.zip” project
2. In the Hierarchy window, select “Square” GameObject and duplicate it
3. Observe the result
Expected result: Both squares have a material as before duplication
Actual result: Both squares have a material that is stretched
Reproducible with: 2021.3.29f1, 2022.3.7f1, 2023.1.0a10
Not reproducible with: 2023.1.8f1, 2023.2.0b4
Fixed in: 2023.1.0a11
Reproduced on: macOS 13.4.1 (Intel)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Bad performance when executing the Physics.IgnoreCollisions() method while in Play Mode
- Sprite Editor has a thicker separator between buttons when "Sprite Editor" option is selected
- "NullReferenceException: Object reference not set to an instance of an object" error is thrown when UpdateVolumeStack function is called
- [Windows] Unicode custom text input window shows question marks when inserting an emoji
- Memory leak when the VFX Graph Editor is open
Add comment