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Attaching an EventTrigger component to the Template`s Item GameObject ca...
How to reproduce:1. Create a new project2. In the Hierarchy Window, create a Dropdown UI element and in its Inspector add 5 new opti... Read more
[Android] Calling AndroidJavaClass() for a non-existent class causes a c...
Steps to reproduce:1. Open the attached project2. Open Window/General/Services3. In the Services tab, open Cloud Diagnostics4. Enabl... Read more
Grid.GetCellCenterWorld returns a value offset from the center when usin...
How to reproduce:1. Open the attached "case_1116814-GetCellCenterWorld.zip" project2. Enter Play mode3. Click on the green tile in t... Read more
Ambient lighting is different in Prefab editing Mode
Steps to reproduce:1. Create a new scene2. Set Environment Lightning Source to Color and Ambient Color to white (FFFFFF)3. Open Proj... Read more
[Android] Duplicate plugins with the same names prevent from exporting a...
Errors related to duplicate plugins with same names thrown in the console which prevents from exporting a project to Android. Steps ... Read more
Shortcut label is still being displayed when adding and removing a short...
How to reproduce:1. Open attached project "Case_1109108_repro.zip"2. Open Shortcuts Window (Edit > Shortcuts)3. Find "Main Menu/G... Read more
Exceptions raised and Inspector is broken after user removes a component...
Steps:1. Create two GameObjects2. Add Audio Listener on one of them3. MultiSelect those two GameObjects4. Add AudioSource to them5. ... Read more
[nouveau] Package Manager window isn't rendered
To reproduce:1) Create new project2) Open Window -> Package Manager It is not rendered. You can see that it still functions by cl... Read more
Duplicated Scenes Reflection probe baked Lighting data is saved in Origi...
Reproduction steps: 1. Open "1101140" project2. Select "Reflection Probe" and "Bake"3. Duplicate and select "SampleScene"4. Drag the... Read more
Unity crashes if Destroy is called on the default UI material
Steps to reproduce: 1. Download and open the attached project2. Enter Playmode Reproduced on 2017.4.0f1, 2017.4.20f2, 2018.3.6f1, 20... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Asset thumbnails in the Project window stay white when a referenced texture file is deleted and restored
- Crash on PersistentManager::ReadObjectThreaded when calling AssetDatabase.ForceReserializeAssets() multiple times in a row
- Scene becomes dirty when first opening an HDRP Template project
- Ping highlight text is misaligned with asset name when pinging a prefab from Prefab Mode to Project window
- Crash on CheckDeviceStatus when selecting GameObjects in the scene view while using DX12