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[iOS] [Metal] Empty project crashes on InitializeBlitFramebuffer() when ...
How to reproduce:1. Create a new empty project2. Make sure that Graphics API is set to Metal3. Build and run project on iOS device4.... Read more
"allowSceneActivation = false" stops all other "LoadSceneAsync" calls af...
Reproduction steps: 1. Open "SceneUnloading.zip" project2. Enter Play Mode3. Click on the most left button4. See that four Scenes ap... Read more
Combo box "Select Monitor" is empty on Windows build
Reproduction steps: Launch the built project for Windows Standalone; Observe that the "Select Monitor" box. Expected results: The bo... Read more
[Windows 7 only] UI elements do not respond to clicks made via Wacom tab...
Steps to reproduce:1. Open any project2. Add a Button3. Enter Play mode4. Try to click it using a Wacom tablet Expected result: it r... Read more
Editor crashed on run time with disabled controller script
How to reproduce:1. Download attached project file and open "Graham_Debug" Scene from Assets\MoonShot\_Scenes2. In Hierarchy Window ... Read more
[Tilemaps] TileBase StartUp() method is called twice
Steps to reproduce:1. Download attached project and open "TEST" scene2. Enter play mode3. Notice that in console SartUp is printed t... Read more
[Android] A specific video is not played when built via command line
To reproduce:1. Build for Android using Batchmode build the project from command line Example:"/UnityInstallLocation/Unity.app/Conte... Read more
When using Unity Collab to pull an update with a recase-delete conflict,...
What was expected?:If a user deletes an asset file, and then pulls a collab update that contains a change where another user recased... Read more
Using Collab, adding an asset, publishing the change, and then restoring...
What was expected?:Adding an asset or folder to a project, publishing the change, and then restoring clean to a commit before that c... Read more
PlayableBehaviour.PrepareFrame property FrameData has EvaluationType set...
Reproduction steps:1. Open the attached project "TimelineTest.zip";2. Open the TestScene;3. In the Visual Studio solution, place a b... Read more
All about bugs
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