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[WSA] Cannot retrieve reference rewriter mappings for ApiCompatibilityLe...
Description Steps to reproduce: 1. Open the attached project 2. Switch platform to Windows Store 3. Build 4. Observe the error Act... Read more
[iOS] [.NET 2.0] Xcode fails to compile specific exported project due to...
After exporting the attached project to iOS/IL2CPP using .NET Standard 2.0, XCode fails to compile. Steps: 1. Open the attached pro... Read more
AnimatorOverrideController.ApplyOverrides causes significant spikes in C...
Steps to reproduce: 1. Open attached “CharacterAnimPerformanceBug.zip” Unity project 2. Open “AnimationTest” scene 3. Open Window->P... Read more
[SRP | Terrain] Lightweight_RenderPipeline fails to upgrade materials on...
This is a problem when transitioning non-SRP projects with terrains to SRP. 1) You have a non-SRP project with a terrain that has ... Read more
[Android][VR][Daydream] Application fails to launch landscape when held ...
How to reproduce: 1. Open the attached user project and change Package Name in Player Settings (Other Settings) 2. Build and run And... Read more
Animated rigidbodies no longer affect other rigidbodies connected throug...
To reproduce: 1) Open attached project and scene 2) Play it Expected: The three objects all fly around the scene, two spheres being... Read more
[Animator] Clicking on the transition between animations doesn't deselec...
Clicking on the transition between animations doesn't deselect Animator layer. This will cause an issue when deleting transition in ... Read more
Mesh Renderers Light Probes Property fails to appropriately blend probes...
How to reproduce: 1. Open attached Unity project "loadsceneprobe" 2. Enter the Play mode 3. Press alpha 2 key on the keyboard 4. Pre... Read more
Crashed while updating project after pulling changes via Collab
Similar (but not necessary the same) issue with Tiles Validation was found here: https://fogbugz.unity3d.com/f/cases/976411/ (which ... Read more
Tiled GPU perf. warning appears when multiple cameras with Allow MSAA ar...
To reproduce: 1. Download and open attached "bug.zip" project. 2. Open "MSAA_perf_warning" scene. 3. Select "Back Cam" GameObject. ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- Particles spawn at the same position when using raw byte address buffer in VFX Graph
- Decal Shader Graph - Custom vertex interpolators are always 0