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5.4 Graphics Jobs Player Setting not exposed to editor script
Not possible to control whether MT jobs are enabled or not via editor scripts. Which means people can not automate player building w... Read more
[UI] [Android/iOS] Changing Image FillAmount causes freeze on small worl...
To reproduce:1) Open attached project2) Build and run on mobile device3) Wait a bit4) When Canvas will become 10x10, the app will fr... Read more
Collaborate cannot update after moving some files and folders
Collaborate cannot update after moving some files and folders 1. What happenedCollaborate cannot update. 2. How we can reproduce it ... Read more
[iOS] Missing 180x180 icon in iOS build
To reproduce:1. Open attached project ("794469.zip")2. Go to Player settings3. Observe that 180x180 icon for iPhone is overrided4. B... Read more
Only first script can be selected in the "Select MonoScript" window
Reproduction steps:1. Open the attached project2. Open the "test" scene3. Notice that Cube gameobject has script which was deleted a... Read more
[HLSLcc][Tessellation][AMD] Visual artifacts using custom water shader
Steps to reproduce: 1. Download and import attached project. (glcore-artifacts.zip)2. Open scene: errors3. Zoom in and out in scene ... Read more
Scripts stripped from prefab included into an asset bundle
How to reproduce: 1. Open attached project2. Build to OSX Standalone and run- Note that there are no buildings showing up on the gre... Read more
[NetworkAnimator] Only first layer animations are synced through network
Steps to reproduce: 1. Open attached project "NetworkAnimatorMultipleLayers.zip"2. Build and run project as host3. In editor, open s... Read more
[Texture3D] FP16 (Half) texture format can't be used with Texture3D
Texture3D volumeX = new Texture3D(W,H,D,TextureFormat.RHalf,false) causes an "Invalid texture format for Texture3D" error. Modern GP... Read more
Sprites become pink after playing the scene
Reproduction steps:1. Open "Test001" project2. Open "Test" scene3. Drag and drop "runningcat" sprite to scene view4. Run the sceneNo... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- Crash with “Fatal Error! The file ‘MemoryStream’ is corrupted!” when adding a large number in Font Character Rects Size field