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Fixed in 5.3.7
Votes
0
Found in
5.4.0b17
Issue ID
794539
Regression
Yes
[UI] [Android/iOS] Changing Image FillAmount causes freeze on small world space Canvas on mobile
To reproduce:
1) Open attached project
2) Build and run on mobile device
3) Wait a bit
4) When Canvas will become 10x10, the app will freeze
DUT: Google Nexus 5 (Android 6.0.1)
iPad Air 2 (iOS 8.1)
Regression first appeared in 5.3.3p1
Comments (11)
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innova3di
Dec 20, 2016 04:52
ROTHANAN's workaround does work.. I just set my canvas' RenderMode into WorldSpace and then it does not crash anymore when image.fillAmount starts firing in the script.. No need to scale the canvas to a specific size.
Issue still exists in 5.3.4f1(personal). I can't believe this is marked as fixed.. How disappointing.
udk_lethal_d0se
Dec 07, 2016 08:47
Issue still persists, causing freezes in APK's built with Unity 5.3.4f1 Personal.
headlessstudio
Oct 03, 2016 12:52
Still happens on 5.4.1f1, not fixed.
Rothanan
Aug 08, 2016 13:57
Work around: have a World Canvas with a H and W of 11. Then, adjust the images to be the size you want. It worked for my purposes.
Rothanan
Aug 08, 2016 13:14
5.4.0f3 getting the same freeze
FloBeber
Jul 29, 2016 22:25
Still true in Unity 5.4.0f3
YoungDeveloper
Jul 21, 2016 10:50
Still happens in unity 5.4.0f1
hunterloftis
Jul 11, 2016 03:49
The issue says "fixed in 5.3.7," but 5.3.7 doesn't exist, as you can see here:
https://unity3d.com/get-unity/download/archive
hunterloftis
Jul 11, 2016 03:47
I am also experiencing this really weird issue with 5.3.4f1.
Game works fine on OSX, once uploaded to Android the sets to fillAmount work a random # of times before freezing. To clarify, this doesn't cause a crash or exit - it causes the game to freeze for several seconds. Then the game will run again, with the same issue after another random number of sets to fillAmount.
Synergy88 Digital
Jun 30, 2016 04:26
Any updates on this one?