Search Issue Tracker
Blue line appears on active tab
To reproduce: 1. Open the Editor2. Observe that the active tab has a blue line on top of it Expected: the blue line shouldn't be the... Read more
GPU Profiling on Directx11 freezes Unity Editor
When using the GPU profiler and switching between APIs, going back to Directx11 freezes Unity. It looks like a thread lock, because ... Read more
[WebGL] Player continues to run after webgl-content is removed from DOM
Reproduction steps:1. Open the attached project.2. Build and run it for WebGL.3. Press the "remove webgl-content from document" butt... Read more
[DX12 Editor] Profiler has graphical glitches
When scrubbing through the results on the GPU profiler on Directx12, some corruption causes the graphs to glitch out. Repro steps: 1... Read more
[XR] Unable to open holographic emulation window
Unable to open holographic emulation window Steps to Repro:1. Open attached or create a new project2. Switch platform to Windows uni... Read more
Switching focus causes shader recompile loop
In Unity 2018.2.b3 the shader complie seems to be stuck in a loop when focus is shifted outside of Unity and then back in. Steps to ... Read more
Editor crashed in UVModule::PrepareForRender when entering Play Mode whe...
How to reproduce:1. Open given Unity project2. Enter "test" scene3. Select RAT 2D assets -> Sprites -> New Sprite Atlas in Pro... Read more
[SpriteShapeProfile] PolygonCollider2D doesn't adapt to shape when new S...
PolygonCollider2D doesn't adapt to shape when new SpriteShapeComponent is created. Steps to Reproduce:1. Open the "SampleScene" from... Read more
Low performance in Animation window when hadling a lot of key frames
How to reproduce:1. Open attached Unity project2. Load "test" scene3. Select event_catattacs in the Hierarchy window4. Open Animatio... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject