Search Issue Tracker
Fixed in 2018.3.X
Votes
0
Found in
2018.2.0a2
Issue ID
1006813
Regression
No
[OSX] Cursor does not break Cursor.lockState and become visible on CMD+Q command
Steps to reproduce:
1. Open attached “FPSController.zip” Unity project
2. Open “Main” scene
3. Change object order in Hierarchy to dirty the scene
4. Enter Play mode
5. Press CMD+Q
Expected results:
Cursor becomes visible and you are able to navigate in the save dialog using the cursor
Actual results:
Cursor remains locked and invisible and you are not able to navigate in the save dialog using the cursor
Reproduced in: 2018.2.0a2, 2018.1.0b9, 2017.3.1p2, 2017.2.2f1, 2017.2.0a1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject
Add comment