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[NetworkManager] StopHost throws error if offline scene is null
Steps to reproduce: 1. Open attached project "787273.zip"2. Open scene "repro"3. Run it4. Notice error in console: ClientChangeScene... Read more
[UNET] NetworkServer.Spawn doesn't sync rotation to clients
Steps to reproduce:1) open attached project "NetworkSpawn.zip"2) build and play with client and host3) click "Space" on one of the c... Read more
Sprite packer fails on DXT1 crunched textures
To reproduce:1. Open attached project2. Play testUI scene3. Click crunch RGB4. Notice that image is distorted Reproducible: 5.4.0b14... Read more
[OSX][OpenGL2][x64] Player crashes on "objc_release"
Reproduction steps:1. Open attached project with the Mac editor.2. Make sure the graphics API is set to OpenGL2.3. Build and run the... Read more
When the parent object uses a Mask, the child canvas disappears complete...
How to reproduce:1. Open the attached project2. Open "Masked Inner Canvas" scene3. Expand Canvas>Mask Panel and select Inner Canv... Read more
[Mobile] Reflection Probes on mobile devices are reflecting distorted
To reproduce:1) Open attached project and TEST.unity2) Play in editor, notice the straight reflection of the red columns3) Build and... Read more
[MSE] Entering/exiting playmode makes Active Scene a Scene, which is on ...
Reproduction steps:1) Open user's attached project2) Import 2 scenes into hierarchy (SceneA and SceneB)3) Make SceneB appear under S... Read more
ScriptableObject data types in asset bundle variants lose references in ...
How to reproduce: 1. Open attached project2. Open scene Loader.unity- Scene contains a gameobject which loads a specific asset bundl... Read more
[GearVR] Crashes 5.4.0b14
GearVR projects crash on B14 when deployed to phone. 2. How we can reproduce it using the example you attached1) Download or create ... Read more
[Delegates] null Delegate.Target == null returns false
Steps to reproduce:1. open users attached project2. make new gameObject3. attach "delegateTargetTest" script4. play scene - Check co... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- SIGSEGV error when adding EditorApplication.delayCall callback declared in complex generic type and exiting Unity in `Performanc
- Resize cursor does not appear while approaching window edge from inside the player window when using Input System as the Input Handler
- IMGUI Debugger Instructions are flickering when the Inspected View is set to Scene and mouse cursor is moved over the Scene View
- [Windows] “GUI Window tried to begin rendering while something else had not finished rendering!…” Error is thrown after opening “Insert a template into current VFX Asset” window
- No InvalidOperationException error thrown when Active Input Handling is set to "Input System package" and "OnMouseDown()" is triggered