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[macOS][Metal] Internal compute shader error on metal
To reproduce: 1. Open attached project Actual: CopyCPUParticleToNewParticle shader doesn't compile and errors are thrown in consol... Read more
[macOS][Metal] CGPROGRAM and ENDCG compute shader compilater error on Metal
To reproduce: 1. Open attached project 2. Reimport SimpleComputeShaderWithENDCG Actual: No error is produce but if you look at the ... Read more
Unity crashes when importing large obj files
Steps to reproduce: 1. Create a project 2. Import Acropolis-3M.obj to the project 3. Observe the crash Expected result: Unity shou... Read more
An error "Destroying object "" is not allowed at this time" shows up, wh...
Reproduction steps: 1. Open the attached project; 2. Open the scene "IssueScene"; 3. Go to Main Camera -> Volumetric Fog -> General ... Read more
MkvReader::AsyncReadCompletion crash caused when importing a .webm file
1. Open attached project 0x00007FFC091B1A85 (mfmkvsrcsnk) MkvReader::AsyncReadCompletion 0x00007FFC091BFD27 (mfmkvsrcsnk) MkvMfSour... Read more
[Enlighten] Ambient probe computed by the baking process overwrites the ...
In the Editor when the DynamicGI.UpdateEnvironment is called, not in play mode but from a menu with script and the Auto baking is tr... Read more
[Regression] Loading a scene that contains a ParticleSystem from an Asse...
How to reproduce: 1. Open user attached project 2. Open scene 'Boot' 3. Enter playmode and click the button labeled 'Load Broken' E... Read more
[IL2CPP] Using contravariance causes a compilation failure with type mis...
Steps to reproduce: 1) Open the latest attached project. 2) Build for iOS/Android with IL2CPP as the Scripting API. - Build will fai... Read more
Edit mode registers one mouse click, built project registers double click
Game is running fine in the editor, but after building the game, script acts differently than in editor. Steps to reproduce: 1.Open... Read more
Progress reported by AssetBundleCreateRequest is 0 when isDone is true
To reproduce: 1. Make assetbundle by menu->tools/createassetbundle 2. Open test scene 3. Run project and hit the button Actual: ... Read more
All about bugs
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Latest issues
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