Search Issue Tracker
Fixed in 2018.2.X
Votes
0
Found in
2018.2.0a2
2018.2.0a3
Issue ID
1010511
Regression
Yes
Editor crashes on LightmapSettingsManager::CheckSettingsConsistency when entering playmode
Steps to reproduce:
1. Open the attached "LightmapCrash" project and "SceneFramework" scene
2. Enter playmode
3. Repeat 2nd step until crash occurs (usually around 5th time entering playmode)
Result:
========== OUTPUTTING STACK TRACE ==================
0x0000000140763EF6 (Unity) LightmapSettingsManager::CheckSettingsConsistency
0x00000001407680C1 (Unity) SceneLoadedAfterAwake
0x0000000140992C92 (Unity) CallbackArray3<int const ,AwakeFromLoadQueue & __ptr64,enum SceneLoadingMode>::Invoke
0x00000001409924E4 (Unity) LoadSceneOperation::IntegrateMainThread
0x0000000140995E20 (Unity) PreloadManager::UpdatePreloadingSingleStep
0x00000001409968DA (Unity) PreloadManager::WaitForAllAsyncOperationsToComplete
0x0000000140E418A1 (Unity) EditorSceneManager::RestoreSceneBackups
0x0000000141413370 (Unity) PlayerLoopController::EnterPlayMode
0x000000014141F4C8 (Unity) PlayerLoopController::SetIsPlaying
0x0000000141421D5F (Unity) Application::TickTimer
0x00000001415BA215 (Unity) MainMessageLoop
0x00000001415BC4AC (Unity) WinMain
0x000000014239A3FA (Unity) __scrt_common_main_seh
0x00007FFF3AC01FE4 (KERNEL32) BaseThreadInitThunk
0x00007FFF3D1AEFC1 (ntdll) RtlUserThreadStart
========== END OF STACKTRACE ===========
Regression introduced with - 2018.2.0a2
Reproducible with - 2018.2.0a4, 2018.2.0a2
Not reproducible with - 2018.2.0a1, 2018.1.0b10
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow
Add comment