Search Issue Tracker
By Design
Votes
1
Found in
2017.3.1f1
Issue ID
1010538
Regression
Yes
LineRenderer is not showing when it is drawn parallel to X or Y Local axis and Alignment is "Local" or "TransformZ"
How to reproduce:
1. Open user's attached project ("LineRendererBug.zip")
2. Open Scene called "LineRendererBug"
3. Press play and observe Lines created with LineRenderers in the Scene
Expected result: In the Scene, every LineRenderer is visible
Actual result: LineRenderer, which is drawn along X or Y Local axis and Alignment is "Local" or "TransformZ", is not shown
Reproducible with: 2018.2.0a4, 2018.1.0b11, 2017.3.1p4, 2017.2.2p1, 2017.1.3p2, 5.6.5p2, 5.6.0b6
Not reproducible with: 5.6.0b5, 5.6.0a1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Build fails when building a project containing an 18+ dimension array with IL2CPP
- [Android][Sentis] Human poses are not detected when using the BlazePose model
- Sprite Editor Outline Tool Overlay is not displayed when no Sprite is selected
- “No method with RuntimeInitializeOnLoadMethod attribute” warning from ReadmeEditor.cs is thrown after installing Project Auditor Rules
- Projection matrix is altered when using RasterCommandBuffer.ClearRenderTarget on DX12 and Metal
Add comment