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Light Mode is not overridden to the Realtime mode in the Editor when the...
Reproduction steps:1. Open the attached “ASDQWE” project2. Open the “Assets/Scenes/SampleScene.unity” Scene3. In the top menu select... Read more
"Shader error in 'Kernel': syntax error" when including a hlsl file with...
Reproduction steps:1. Open the attached “ASDQWE” project2. Observe the Console Window Expected result: No error is thrownActual resu... Read more
Crash on LMDB_Transaction::GetDatabase() when opening a specific project
Reproduction steps:1. Open the attached "ASDQWE" project Expected result: The Editor is openedActual result: The Editor crashes whil... Read more
"Busy Progress Delay" does not save when directly entering a value
Reproduction steps:1. Open the attached “Test Project” project2. Open Edit > Preferences Window3. Select the “General” tab4. Chan... Read more
Values are not intialized to default ones when executing JsonUtility.Fro...
Reproduction steps:1. Open the attached “Test Project” project2. Open the “Scenes/SampleScene” Scene3. Enter the Play Mode4. Observe... Read more
Input Action Interaction "Press Point" field is disabled when the value ...
Reproduction steps:1. Open the attached “Test Project” project (Use tester provided project in the comments - "IN-39626_PSBS")2. Ope... Read more
InputAction.GetBindingDisplayString always returns WASD when the control...
Reproduction steps:1. Open the attached “Test Project” project2. Open the “Samples/Input System/1.5.1/Rebinding UI/RebindingUISample... Read more
[TextMeshPro] Characters are on top of each other when text has a “Thai”...
How to reproduce:1. Open the user’s attached “Thai.zip” project2. Open the Game window and observe the text Expected result: Symbols... Read more
"Serialization not implemented for type MonoBehaviour" thrown when savin...
How to reproduce:1. Open the attached project "NGUI_Bug.zip"2. Open NGUI>Open>Font Maker3. Select "Font Source" as the Font Da... Read more
[Tests] [Playmode]
Test non-test related assertionsConfig Test PlayModeTests - MacStandaloneSupport (Debug - 11.5) - Part 5 of 5 - remainder From the l... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open