Search Issue Tracker
Feature Request
Votes
0
Found in
2023.2.0a20
2023.3.0a1
Issue ID
UUM-42151
Regression
No
[TextMeshPro] Characters are on top of each other when text has a “Thai” font
How to reproduce:
1. Open the user’s attached “Thai.zip” project
2. Open the Game window and observe the text
Expected result: Symbols above the third character are not on top of each other
Actual result: Symbols above the third character are on top of each other
Reproducible with: 3.0.6 (2020.3.48f1), 3.2.0-pre.4 (2020.3.48f1, 2021.3.25f1, 2022.2.20f1, 2023.1.0b17, 2023.2.0a15)
Could not test with: 4.0.0-pre.2 (Errors after updating TextMeshPro package)
Reproduced on: macOS 13.2.1 (Intel)
Note: Not reproducible with Legacy Text
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The Scene View becomes gray and "NullReferenceException" errors are thrown when attaching the Unity Editor process to RenderDoc
- Memory usage rapidly rises when changing colors in the color wheel
- Physically Based Sky's Horizon and Zenith Tint Color Selection Bars don't have immediate access to color pickers
- EmptyAdditionalLightShadowmapTexture leaks from memory when URP quality level is changed using QualitySettings.SetQualityLevel
- Referenced ScriptableObject field does not get updated and cannot be set to "None" when there are no Objects of that type
Resolution Note:
TextMesh Pro currently has limited support for OpenType Font Features. We currently only support kerning, ligatures and marks.
We are actively working on a solution to bring full OpenType Font Features to solve this issue.