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[Mac] Built application crashes on ApiGLES::BindFramebuffer when graphic...
How to reproduce: 1. Open the user's attached "iValtech.zip" Unity project. 2. Build Mac Standalone program and run it. Expected re... Read more
TilemapRenderer sorting order is not consistent with different images
How to reproduce: 1. Open given Unity project 2. Enter "Woods Level 2" scene 3. Open the Tile Palette 4. Select "Bush" tile in the T... Read more
[WebGL][.NET 4.6] Changing Build Resolution makes the build not open in ...
Reproduction steps: 1. Create a New Project 2. Switch Build target to WebGL 3. Switch Scripting Runtime to .NET 4.6 4. Build And Ru... Read more
ScreenCapture.CaptureScreenshot results in a darkened image when scale f...
Steps to reproduce: 1. Download and open the attached project 2. Enter playmode 3. Press space to take a screenshot 4. Open the scre... Read more
[Shape] Investigate possibility of decreasing the min shape emitter size...
Raised internally, we should investigate the feasibility of reducing the min. shape radius. The desired outcome is to have something... Read more
[Hololens] Deployed app will not run under a certain configuration
App will deploy but not run with the following configuration: Scripting Runtime: Legacy (.NET 3.5 Equivalent) Scripting Backend: .NE... Read more
Video Importer Tests Driver does not work, it causes the editor to freez...
Editor freezes on clicking on start test and after some time it throws following errors. I feel the errors are related to custom edi... Read more
Audio plays in the Timeline if the Timeline was disabled prior to enteri...
To reproduce: 1. Open the project, attached by the user (case_1014213-3dSoundTest.zip) 2. Open the "default" scene 3. Disable Direc... Read more
Soft shadows have a hard line where the first Shadow Cascade splits
Reproduction steps: 1. Open "MinimalRepro.zip" project 2. Open "Main" scene 3. Zoom into the shadow of the Cube in the Game view E... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- In Deferred rendering path, mixed lights don't render when enabling "Use Rendering Layers" in the Decal renderer feature
- [Windows] Special characters in file names are sorted to the end of the alphabet in the Project window
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- Field is still marked as changed when changed back to its default state in UI Builder
- Crash on UnityEngine.UI.RawImage:OnPopulateMesh when playing Raw Image Texture animation with Sprite keyframes