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[Visual Effect Graph] [OpenGLES3] Shader error 'syntax error: unexpected...
How to reproduce: 1. Open the attached project '1377463.zip' 2. Switch build platform to Android 3. Observe logs in the Console Exp... Read more
[UI] Clicking on the enable toggle of blocks doesn't always work.
Repro steps: 1. Create a new VFX Graph and open it 2. From a zoomed out view, zoom in a lot in one go (video attached) 3. Try to cli... Read more
Performance drop in editor when DPI is set to 125%
Repro steps: 1. Right click on the Dekstop > Display Settings > Set Scale and layout to 125% 2. In a VFX-enabled project, create an... Read more
[VFX] Unexpected test failure in Verify_Orphan_Dependencies_Are_Correctl...
Step to repro: - clone & checkout vfx/test/repro-project-for-regression-verify_orphan_dependencies_are_correctly_cleared running ... Read more
Exceptions/errors are thrown while undo/redo-ing changes made to VFX gra...
How to reproduce: 1. Open attached project 2. Add Vector 2 to blackboard 3. Add Vector 3 to blackboard 4. Hold Undo/Redo these chang... Read more
Metal: Vertex shader missing buffer binding at index warnings after savi...
How to reproduce: 1. Create new HDRP project 2. Create new VFX object in Hierarchy 3. Select new VIsual Effect and in Inspector crea... Read more
Attributes set in the Initialize context of GPU Event systems return 0.
Repro steps: 1. Import the attached VFX asset and add it to the scene 2. Open it and enable size or color in Initialize 3. Observe t... Read more
[Searcher] The new searcher does not display ShaderGraphs using the new ...
Repro steps: 1. Create a new URP or HDRP unlit shadergraph 2. Open it, and in the Graph Settings select the URP or HDRP target, scro... Read more
Shader warnings in Console when using Visual Effect Graph, URP package a...
How to reproduce: 1. Open the attached project '1377444.zip' 2. Open Build Settings and change the platform to Android 3. Observe lo... Read more
VFX Gradients no longer support HDR values
Repro steps: 1. Create a VFX graph 2. Select the Color over Lifetime block in the output 3. Open the gradient and try setting any co... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow