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[Shuriken] Error messages inIndex, inValue, sort[0] floatValue with part...
Steps to reproduce: 1. Download and import attached project. (ParticleEffectsPreview.zip)2. Open scene: 02_effects_preview3. Press p... Read more
[UWP][WP8.1][WSA] Unity prevents text to be copied from a native TextBox...
To reproduce:1. Build project for WP8.1 or UWP2. Deploy project to Windows Phone 10 device3. Wait until unity is fully initialized a... Read more
It is allowed to create Internet Match even after Archiving project
Reproduces on both Staging and Production, and for 5.2.4 and 5.4.0b15 How we can reproduce it using the example you attached1 I crea... Read more
[ParticleSystem] Starting spawn location changes
Steps to reproduce:1) open attached project2) play scene 'Asteroids&Particles'3) go into scene view and select 'SideView' from h... Read more
[ExecuteInEditMode] OnTransformChildrenChanged is called thrice when del...
Steps to reproduce: 1. Open attached project2. Open scene "OnTransformChildrenChangedBug"3. In hieararchy, select "Bug" GO and creat... Read more
Playables crash on cyclic graphs
Run the "Test Cycle" scene.We do not handle cycles in the graph so Mixer A -> Mixer B -> Mixer A crashes.We should detect and ... Read more
[iOS] InputField.onEndEdit is called on both the current and previous in...
How to reproduce: 1. Open attached project2. Open scene TestScene.unity3. Build to iOS and run4. Click on any Input Field- Note the ... Read more
Elements of world space canvas twitch if rotating canvas that are far fr...
Steps to reproduce: 1. Open attached project "791841.zip"2. Open scene "Scenes/repro"3. In hierarchy, select "GameObject"4. Start ro... Read more
[iOS][Metal] Shader renders skybox using Metal on iOS device
To reproduce:1. Open attached project ("791835.zip")2. Open "BugScene" scene3. Notice how the mine has a "hole" caused by a shader4.... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open