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[TMPro] Setting char array of size 0 via SetCharArray does not clear text
To reproduce: 1. Open the attached project (SetCharArray.zip)2. Enter Play mode3. Press Space4. Observe that the text still says "He... Read more
Keyboard input isn't detected when embedding the Windows Standalone appl...
Repro steps:1. User attached project folder -> _Build folder2. Run the Container.exe3. Press any keyboard button and observe the ... Read more
Unity crashes on UI::Canvas::CheckConsistency when importing prefab
How to reproduce:1. Open the "prefab_test.zip" project (Unity may crash already)2. Reimport "InGameCanvas.prefab" Actual result: Uni... Read more
[IL2CPP] [macOS] Build fails with "Sequence contains no matching element...
Reproduction steps:1. Rename "Applications/Xcode" to something else (i.e. Xcode1).2. Create a new Unity project.3. Go to Player Sett... Read more
Blend Trees give non-linear root motion and blending when linearVelocity...
How to reproduce:1. Download project from OwnCloud and open it ("case_1041899_playables.zip")2. Select object "Test", set "Mecanim L... Read more
ComputeBuffer.GetData() requires blittable array when using bool variabl...
How to reproduce:1. Open user's project ("XParticle-master.zip")2. Press Play Expected result: works with variables of type boolActu... Read more
Crash when passing null reference instead of Animator to AnimationPlayab...
How to reproduce:1. Open any project2. Attach the "Crash.cs" script to any Game Object3. Play the scene Expected result: Editor shou... Read more
[Windows Standalone] Aspect Ratio change in Exclusive Fullscreen mode cr...
If user changes the standalone Player's aspect ratio in Exclusive Fullscreen mode, the cursor will have an offset from its "actual" ... Read more
AfterForwardOpaque command buffer renders too late when rendering dynami...
Steps to reproduce:1. Download and open the attached project2. Open Scene "DemoSceneWater"3. Enter Playmode4. Set "Clouds" to any va... Read more
Progressive Lightmapper Area light doesn't get occluded
How to reproduce:1. Import user-submitted project (Test.unitypackage)2. Open "TESTPLM.unity" scene3. Bake lighting Expected result: ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used