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0
votes
Fixed

[TMPro] Setting char array of size 0 via SetCharArray does not clear text

uGUI

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May 25, 2018

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Version/s: 2017.3.1p4

To reproduce: 1. Open the attached project (SetCharArray.zip)2. Enter Play mode3. Press Space4. Observe that the text still says "He... Read more

0
votes
Fixed

Keyboard input isn't detected when embedding the Windows Standalone appl...

Windows

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May 25, 2018

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Version/s: 2017.3.1f1

Repro steps:1. User attached project folder -> _Build folder2. Run the Container.exe3. Press any keyboard button and observe the ... Read more

2
votes
Fixed

Unity crashes on UI::Canvas::CheckConsistency when importing prefab

Scene Management

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May 25, 2018

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Version/s: 2018.1.1f1

How to reproduce:1. Open the "prefab_test.zip" project (Unity may crash already)2. Reimport "InGameCanvas.prefab" Actual result: Uni... Read more

0
votes
Fixed

[IL2CPP] [macOS] Build fails with "Sequence contains no matching element...

IL2CPP

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May 25, 2018

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Version/s: 2018.1.0f2

Reproduction steps:1. Rename "Applications/Xcode" to something else (i.e. Xcode1).2. Create a new Unity project.3. Go to Player Sett... Read more

0
votes
Won't Fix

Blend Trees give non-linear root motion and blending when linearVelocity...

Animation

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May 25, 2018

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Version/s: 2018.1.0f2

How to reproduce:1. Download project from OwnCloud and open it ("case_1041899_playables.zip")2. Select object "Test", set "Mecanim L... Read more

0
votes
Fixed

ComputeBuffer.GetData() requires blittable array when using bool variabl...

Shaders

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May 25, 2018

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Version/s: 2018.2.0a1, 2018.2.0b4

How to reproduce:1. Open user's project ("XParticle-master.zip")2. Press Play Expected result: works with variables of type boolActu... Read more

0
votes
Fixed

Crash when passing null reference instead of Animator to AnimationPlayab...

Animation

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May 24, 2018

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Version/s: 2018.2.0b5

How to reproduce:1. Open any project2. Attach the "Crash.cs" script to any Game Object3. Play the scene Expected result: Editor shou... Read more

1
votes
Fixed

[Windows Standalone] Aspect Ratio change in Exclusive Fullscreen mode cr...

Windows

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May 24, 2018

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Version/s:

If user changes the standalone Player's aspect ratio in Exclusive Fullscreen mode, the cursor will have an offset from its "actual" ... Read more

0
votes
By Design

AfterForwardOpaque command buffer renders too late when rendering dynami...

Graphics - General

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May 24, 2018

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Version/s: 2018.1.0f2

Steps to reproduce:1. Download and open the attached project2. Open Scene "DemoSceneWater"3. Enter Playmode4. Set "Clouds" to any va... Read more

0
votes
Duplicate

Progressive Lightmapper Area light doesn't get occluded

Progressive Lightmapper

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May 24, 2018

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Version/s: 2018.1.0a6, 2018.2.0b4

How to reproduce:1. Import user-submitted project (Test.unitypackage)2. Open "TESTPLM.unity" scene3. Bake lighting Expected result: ... Read more