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[PLM][UI] Direct Samples value can be negative
When baking backend is set to Progressive Lightmapper, Direct Samples value can become negative. Similar to Indirect Samples, Direct... Read more
Editor crashes on quitting project with unsaved changes if "Verify Savin...
Editor crashes on selecting "Close" or "Don't Save" button from "Save Asset" popup. Save popup appears if "Verify Saving Asset" from... Read more
[WebRequest][Android][iOS] Memory increasing and application crashing on...
How to reproduce:1. Open attached "CrashProject"2. Build and run Player on Android device3. Click on "UnityWebRequest" button4. Obse... Read more
Rigidbody.MovePosition with Continuous collision detection performs slow...
To reproduce:1. Open the QA's attached project2. Play the scene3. Observe the PhysicsUpdate.physicsfixedupdate method in the profile... Read more
[XR][Android] Application that contains Surface Shader has worse perform...
How to reproduce:1. Open attached project and change to Android platform2. Build and Run project on Android device (Oculus VR SDK is... Read more
System.Diagnostics.Debugger.Break() does not trigger a breakpoint
Steps to reproduce:1. Download attached project2. Open "test" scene3. Enter play mode Expected results: Breakpoint is triggered by S... Read more
NullReferenceException pops up when calling method from a ScriptableObject
How to reproduce:1. Open attached Unity project "scriptableissue"2. Load scene "Main"3. Add AudioSource component to "tankG2018b" ga... Read more
[XR] Projectors only appear in the left eye on Android with Single Pass ...
When using the Single Pass rendering path (non-instanced/non-multiview) on Android, specifically on the NVIDIA shield, projectors ar... Read more
error CS2001 when downgrading a Project, after a Package has been imported
Repro steps:- start up a new project with Unity 2018.2- Open Packege Manager and import a new project- close Unity 2018.2 and open t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size