Search Issue Tracker
By Design
Votes
0
Found in
2018.3.0a1
Issue ID
1046289
Regression
No
[Terrain] Duplicated terrains reference the same TerrainData asset
Steps to reproduce:
1. Open the attached project and load scene TestScene01
2. Select Terrain from the hierarchy
3. Begin modifying the terrain using the sculpt tools
4. Notice that the second terrain gets modified as well due to it sharing the same TerrainData asset
Expected behavior: When terrain is duplicated (or a scene containing a terrain is duplicated), a new TerrainData asset should be created.
Actual behavior: Duplicated terrains end up sharing the same TerrainData asset which creates problems when modifying terrains. In addition, it causes issues with multi-scene editing and baking.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- SerializedPropertyChangeEvent is invoked when initially binding PropertyFields in custom Editor
- UI Panel is not visible when HDR and STP filter are enabled
- Crash on GfxDeviceD3D11Base::DrawBuffersIndirect when opening a specific project
- OnTriggerExit2D is called in Play mode when undoing component adding
- Builds fail with "Execution failed for task ':launcher:checkReleaseDuplicateClasses'" error when the newer version of the In-App Purchasing package is installed on a specific project
Add comment