Search Issue Tracker
Another audio clip becomes unusable after unloading one of clips that we...
To reproduce: 1. Open repro project 2. Play scene Expected: isPlaying method should return 'true' value to console Actual: 'false' ... Read more
[NET 4.6] At runtime Dataset is not loaded and cannot be activated
Reproduction steps: 1. Connect a webcam 2. Download project "ImageRecoPoc.zip" and open in Unity 3. Enable "Play" mode 4. Observe co... Read more
[Timeline] Root motion in Timeline looks different on Builds
The Root Transform Rotation (Based Upon (atStart)) and Root Transform Position (XZ) (BasedUp) configuration appear to not affect the... Read more
[IL2CPP][iOS] 'UnityLinker.exe did not run properly!' error when building
Reproduction steps: 1. Open the attached project. 2. Build it to iOS. - Project doesn't build. - "Exception: /Applications/Unity20... Read more
[VR Oculus Compositor Splash] Particle System does not work on Build whe...
To reproduce: 1. Open attached project; 2. Open "Main" scene; 3. Enter Play mode; -Notice particle system works. 4. Exit Play mode; ... Read more
Editor crashes when opening a project which contains GameFlowEditor.dll ...
Steps to reproduce: 1. Open the attached project(GameFlow_HololensEdited.zip) 2. Observe the crash Actual result: Unity crashes Exp... Read more
Editor crashes at CreateNullGfxDevice when importing .dae file
Steps to reproduce: 1. Download model.dae 2. Create new project 3. Import model.dae 4. Editor crashes 5. If Editor didn't crash clo... Read more
Facebook WebGL PlayerPrefs erased when the game is updated
Steps to reproduce: 1. Set up Facebook Developers account and App ID 2. Open QA attached project "PlayerPrefsWebGL.zip" 3. Open "001... Read more
Facebook WebGL old build is embedded into the new one
Steps to reproduce: 1. Open attached project "Test_WebGLBuild.zip" 2. Build for Facebook Gameroom with WebGL 3. Build again to the ... Read more
Particle collisions are registered more than one time
To reproduce: 1. Download attached project "Mini-Momentum.zip" and open in Unity 2. Open "Particle Collision Debugger" scene 3. Ent... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view
- The shared EditorBuildSettings.asset file of symlinked projects is not updated when changing the order of the Scenes in Build Settings in one of the projects