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[iOS] IL2CPP generates a conflicting types error
Steps to reproduce:1) Open the attached project.2) Build for iOS.3) Deploy to a device via Xcode.4) Launch the app. The build fails ... Read more
[Performance] ReadByte() from HttpWebRequest is extremely slow
1. Open user attached project2. Launch Unity Remote scene.3. Play scene4. Pay attention to log output.Notice that Unity receives onl... Read more
[NetworkWriter] NetworkWriter.Write always takes values from the start o...
Steps to reproduce: 1. Open attached project "808515.zip"2. Open scene "repro"3. Run it4. In console notice comparison of NetworkWri... Read more
Unity fails to import data when Asset Serialization Mode set to Force Bi...
Steps to reproduce : 1) Download attached project " 123213213.zip" and open in Unity.2) In Project tab, click on "Rewired1.0.0.89.U5... Read more
Any State -> transitions do not work correctly with Ordered Interruption
Steps to reproduce: 1) Download attached projetc "case_808387 repro" and open in Unity.2) Open scene "mecanim_crossfade_test".3) Sel... Read more
[WSA] 'Type' does not contain a definition for 'BaseType'
Methods of Type broken when exporting as a Windows Store App. If your code uses Type's "BaseType" this will run fine in editor and w... Read more
[UI] Canvas transform not being updated after changes in Canvas Scale vi...
To reproduce:1. Open attached project2. Open the editor window under "Canvas Bug/Open Window"3. Assign the canvas and hit the resize... Read more
Crash in physx::Sc::ConstraintSim::checkMaxForceExceeded
To reproduce:1. Open attached project2. Open the scene "main"3. Press "play"About one out of four times, the scene will crash in a f... Read more
Shader compiler: internal error. Precision issues
To reproduce:1. Open attached project2. Select the UI-Default shader from the project window3. Select gles3 as the compilation targe... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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