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Won't Fix

Votes

0

Found in

5.4.0b13

Issue ID

808524

Regression

No

[Performance] ReadByte() from HttpWebRequest is extremely slow

Scripting

-

1. Open user attached project
2. Launch Unity Remote scene.
3. Play scene
4. Pay attention to log output.
Notice that Unity receives only 1 frame/picture in 10 seconds. When user was running project outside of Unity with Windows Form it was achieving 20 frames per second on local network. (WINForm project also attached)

Note: it seems like using Read(imagebuffer, 0, BufferSize) fixes the problem.
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The issue will be addressed as part of Mono Runtime upgrade effort.

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