Search Issue Tracker
Won't Fix
Votes
0
Found in
5.4.0b13
Issue ID
808524
Regression
No
[Performance] ReadByte() from HttpWebRequest is extremely slow
1. Open user attached project
2. Launch Unity Remote scene.
3. Play scene
4. Pay attention to log output.
Notice that Unity receives only 1 frame/picture in 10 seconds. When user was running project outside of Unity with Windows Form it was achieving 20 frames per second on local network. (WINForm project also attached)
Note: it seems like using Read(imagebuffer, 0, BufferSize) fixes the problem.
------
The issue will be addressed as part of Mono Runtime upgrade effort.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Add comment