Search Issue Tracker
By Design
Votes
0
Found in
5.4.0b20
Issue ID
808515
Regression
No
[NetworkWriter] NetworkWriter.Write always takes values from the start of the source array since offset affects target position
Steps to reproduce:
1. Open attached project "808515.zip"
2. Open scene "repro"
3. Run it
4. In console notice comparison of NetworkWriter and BinaryWriter results after Write.
Actual result: NetworkWriter always takes values from the beginning of the source array -> offset is used when putting values to targetArray.
Expected result: Offset is used when selecting value from sourceArray.
The problem which occurs due to this behavior is that there's no way to write middle of the sourceArray to targetArray (since values are always taken from the start) unless you make additional copy of sourceArray.
Reproduced with: 5.2.4f1, 5.3.5p7, 5.4.0b24, 5.5.0a2
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject
Add comment