Search Issue Tracker
Fixed in 5.6.0
Votes
0
Found in
5.3.5f1
Issue ID
808472
Regression
No
Unity fails to import data when Asset Serialization Mode set to Force Binary on the first import
Steps to reproduce :
1) Download attached project " 123213213.zip" and open in Unity.
2) In Project tab, click on "Rewired1.0.0.89.U5" asset and press Import.
3) After importing asset, press cancel on dialog window, and Okay on the next one.
4) In Project tab, click on Rewired >> Internal >> Data >> Controllers >> and click on ControllerDataFiles.
Note : There is no data showed in Inspector tab (see attached image "noData.png").
5) In Project tab, click again on "Rewired1.0.0.89.U5" asset and press Import.
Note : Click again on ControllerDataFiles and check Inspector tab, you will notice that data is successfully imported. (see image attached "imported.png")
Expected results: Unity should import Binary data from the first time.
Actual result : Data being successfully imported after 2nd time.
Tested versions :5.2.4f1, 5.3.5f1, 5.3.5p6, 5.4.0b24
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Material Component has two horizontal lines under it when its foldouts are closed
- Some selected Mesh Renderer Materials lead to Assets folder when pinged
- Editor colors appear darkened out when HDR Display Output is enabled
- Default Mesh Renderer Material cannot be found in the Select Material window after removing it from the GameObject
- UI Builder button text disappears in the GameView when the radius of the button is increased in a specific project
Add comment