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Light reflections are white when "Receive Global Illumination" is set to...
How to reproduce:1. Open the project “IN_31066”2. Press the Window → Rendering → Lighting3. Press “Generate Lighting” Expected resul... Read more
GameObjects with NavMesh Obstacle and NavMesh Agent are merging together...
How to reproduce:1. Open the project “IN_31113“2. Press File → Build And Run Expected result: “Cube” GameObject collides with “Cube ... Read more
RuntimeInitializeOnLoadMethodAttribute error on multiple platforms when ...
How to reproduce:1. Open the user’s attached project “2021_HDRP_Bug_Reports.zip”2. Build the project Expected result: No errors occu... Read more
LightBaker progress reporting is broken
Open a project with multiple lightmaps Open Lighting window and hit the bake button. Observe progress bar. Expected behavior: progre... Read more
The List in the Inspector can't be scrolled to the top using the Mouse W...
How to reproduce:1. Open the user-attached project “InspectorScrollBug”2. Open the “SampleScene” scene3. Select the “TestList” GameO... Read more
The Particle System is stopping after perfoming the Undo/Redo action
How to reproduce:1. Open the attached project “Particles”2. Open the “SampleScene” scene3. Select “Particle System” GameObject in th... Read more
[Android] libGLES_mali.so crash
Steps to reproduce:-The customer project is quite big and running it on the editor outside of the customer environment is complex. C... Read more
Last ListView element size is calculated incorrectly when creating it th...
How to reproduce:1. Open the project “IN_31598”2. Enter the Play Mode3. Press the “Add list” button Expected result: the last item i... Read more
Error "NullReferenceException: Object reference not set to an instance o...
How to reproduce:1. Open the project "IN_33176"2. Press Window -> Visual Effects -> Visual Effect Graph3. Press the "Click to ... Read more
OS information is falsely set into the GPU field when reporting issues f...
How to reproduce:1. Open Unity Hub2. Report an issue (Help → Report a Bug…) Expected result: An issue is reported and the GPU and OS... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes