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Crash on Scripting::ScriptingWrapperFor/SavePrefab_Internal when saving ...
Reproduction steps:1. Open user's attached project2. Press "Test" > "Create and Save Asset"3. Repeat step 2 (can take around 5 tr... Read more
Unapplied Prefab override Components cannot be reordered by dragging the...
How to reproduce:1. Open user-submitted project (ReproPrefabComponentOrderBug.zip)2. Open the SampleScene3. Select the 'RootPrefab'4... Read more
[ECS] Static Game Objects' positions are incorrect in the Play mode when...
How to reproduce:1. Open the attached "BugReport.zip" project and "scene" scene2. In the Hierarchy window, toggle the checkbox to en... Read more
[Occlusion Culling] Camera invisible objects aren't culled in certain sc...
Reproduction steps:1. Open the attached project ("OcclusionIssues.zip")2. Open "Occlusion" scene3. Open Occlusion window (Window->... Read more
Editor freezes on cleanup mono after building the player when exiting af...
Reproduction steps:1. Open attached project ("case_1275303-client") in File Explorer2. Open the "build-android-exe-full.bat" file an... Read more
[Graphics]"Gfx command not handled" error thrown continuously on switchi...
When Graphics APIs set to Vulkan and switching the Editor to Wireframe Mode then it causes the Editor to throw "Gfx command not hand... Read more
[Probuilder] Tooltip of Meshes Property in ProBuilder Object's Import Se...
Tooltip for Meshes Property in Object Import Settings appears offset to the far right. Refer to the attached Video. Steps to Reprodu... Read more
[Probuilder] Drag-Select in UV Editor doesn't work if mouseclick is rele...
Dragging and selecting vertices/edges/faces in UV Editor doesn't work if mouseclick is released outside the UV Editor Window.Refer t... Read more
[Probuilder] Focus remains on Max property field under Weld in Actions T...
The 'Max' property field under 'Weld' in 'Actions' Tab remains highlighted in blue even after deselection. Refer to the attached Vid... Read more
[Probuilder] Mesh.uv out of bounds error is thrown after collapsing UV's...
Mesh.uv out of bounds errors are displayed in the console after selecting UV's and collapsing them and fitting them.Refer to the att... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes
- Editor crashes on D3D12GetInterface when repeatedly enabling and disabling 256 text components