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[MacOS] Shortcuts manager delete screen is blank when opening it
How to reproduce:1. Open any project2. Open the shortcut manager (Unity -> Shortcuts...)3. Create a new profile (Default -> Cr... Read more
Selection of a node is visible, and “ArgumentOutOfRangeException: Specif...
How to reproduce:1. Open the user’s attached “Shader graph issue.zip” project2. Open “Test.shadergraph” (Assets > Shaders)3. Crea... Read more
Lense Flare stays on top of the volumetric clouds when TAA Anti-aliasing...
Reproduction steps:1. Open the attached project “FlareBug“2. Open the Scene “Assets/OutdoorsScene”3. Open the Game view4. Inspect th... Read more
Editor hangs and memory is allocated until the asset importer crashes wh...
Reproduction steps:1. Open the “MinimalProject“ or any Unity project2. Import the “Idle.fbx“ asset Expected result: the asset is imp... Read more
An Error occured while wrting to logger(s)
After updating my project to unity 2022.2.1f1, on startup i get a "System.AggregateException: an error occured while writing to logg... Read more
voffset text inside Label goes out of Label bounds when VisualElement is...
Reproduction steps:1. Open the attached “My project (3).zip“ project2. Open “IN-32164_PBOffset.uxml”3. Resize the “RED” VisualElemen... Read more
Editor crashes on SpeedTreeImporter::WriteDeferredAlphaCorrectionPaths w...
Steps to reproduce:1. Open the attached project “spmAssetCrash“2. Select the “Assets/Needle_Maker_Desktop_Narrow_Modeler_Use_Only.sp... Read more
Foldout Field labels are not highlighted in blue when the "Use IMGUI Def...
Reproduction steps:1. Open the attached project “Highlight_IMGUI”2. In the Navigation Bar open the Edit > Project Settings > E... Read more
HDRP Decal Emmisive Map is drawn incorrectly when Decal is at a certain ...
Reproduction steps:1. Open the attached project “DecalEmissionBug”2. Select the “Main” scene3. Split Scene view and Game view into t... Read more
ShaderGraph window is redrawn every frame when the window is visible and...
How to reproduce:1. Open the project “IN_33213”2. Open “New Shader Graph” Shader Graph3. Select the “Custom Shader” Node in the New ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used