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0
votes
By Design

[SRP] Inspecting culling result

Graphics - General

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Jul 11, 2018

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Version/s:

SRP Repo: Issue #1345 Good afternoon, I am in the process for a while to try to implement shadows in a custom SRP using the SRP demo... Read more

0
votes
Not Reproducible

[SRP] CommandBuffer.SetGlobalMatrixArray only the first index gets popul...

Graphics - General

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Jul 11, 2018

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Version/s:

SRP Repo: Issue #1295 Upon passing a Matrix4x4 array using: Matrix4x4[] myMatrixArray= new Matrix4x4[2] { Matrix4x4.identity, Matrix... Read more

0
votes
Not Reproducible

[SRP] [Question] Scene Mask

Graphics - General

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Jul 11, 2018

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Version/s:

SRP Repo: Issue #1204 Hey! I've been experimenting with the new ScriptableRenderPipeline and I'm trying to work out how to render ob... Read more

22
votes
Fixed

[SRP] ARBackgroundRenderer support

Package: ARFoundation

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Jul 11, 2018

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Version/s: 2.1.0

SRP Repo: Issue #1033 ARBackgroundRenderer relies on command buffers to fill the screen with a material before opaque rendering. Thi... Read more

0
votes
Not Reproducible

[SRP] VR + Lightweight Pipeline -- no non-VR cameras?

XR SDK

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Jul 11, 2018

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Version/s:

SRP Repo: Issue #1017 We're using the new Lightweight render pipeline (1.0.0-beta) on 2018.1.0b9. Any camera in a VR scene that does... Read more

1
votes
Fixed

[LWRP] Shadow cascades double tris of scene

Package: Scriptable Render Pipeline Lightweight

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Jul 11, 2018

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Version/s: 3.0.0

Current shadow cascade rendering in LWRP doesn't cull objects that are fully in closer cascades and don't need to be rendered again,... Read more

0
votes
Fixed

[Particles] Using animation to modify the material’s tiling property doe...

Visual Effects - Legacy

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Jul 11, 2018

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Version/s: 2018.2.0b9

Steps to reproduce:1. Open user attached project2. Play the scene3. Select "Particle System"4. Observe that the animation is changin... Read more

0
votes
Fixed

UnsafeUtility.GetFieldOffset returns negative values about Enum fields i...

Scripting

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Jul 11, 2018

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Version/s: 2018.2.0f2

Repro steps:1. Open attached project2. Enter Play Mode and observe the values in Game View3. Exit Play Mode4. File -> Build and R... Read more

0
votes
Fixed

Editor has a large performance overhead (~8ms on Mac, ~4ms on Windows)

Themes

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Jul 11, 2018

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Version/s: 2017.3.0a5, 2017.4.3f1

To reproduce:1. Open attached project2. Run sceneBig or sceneEmpty3. Open profiler Actual: notice that editor overhead is much bigge... Read more

0
votes
Won't Fix

InputField component does not support Chinese input partially

uGUI

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Jul 11, 2018

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Version/s: 2018.2.0a1, 2018.2.0f2

How to reproduce:1. Open user-submitted project project.zip2. Open Scene “Scene”3. Make sure that Chinese Language keyboard layout i... Read more

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