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Not Reproducible
Votes
0
Found in
Issue ID
1059198
Regression
No
[SRP] CommandBuffer.SetGlobalMatrixArray only the first index gets populated
SRP Repo: Issue #1295
Upon passing a Matrix4x4 array using:
Matrix4x4[] myMatrixArray= new Matrix4x4[2] { Matrix4x4.identity, Matrix4x4.identity };
cmd.SetGlobalMatrixArray("MyMatrixArray", myMatrixArray);
context.ExecuteCommandBuffer(cmd);
and sampling it in a Shader, the second index is empty (all 0's).
Breaking it apart into 2 separate float4x4 properties in the Shader and setting them individually works as expected.
Using Unity 2018.1.0f1 and the latest of the Unity 2018.1 branch.
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