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Not Reproducible

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Issue ID

1059198

Regression

No

[SRP] CommandBuffer.SetGlobalMatrixArray only the first index gets populated

Graphics - General

-

SRP Repo: Issue #1295

Upon passing a Matrix4x4 array using:

Matrix4x4[] myMatrixArray= new Matrix4x4[2] { Matrix4x4.identity, Matrix4x4.identity };
cmd.SetGlobalMatrixArray("MyMatrixArray", myMatrixArray);
context.ExecuteCommandBuffer(cmd);
and sampling it in a Shader, the second index is empty (all 0's).

Breaking it apart into 2 separate float4x4 properties in the Shader and setting them individually works as expected.

Using Unity 2018.1.0f1 and the latest of the Unity 2018.1 branch.

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