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The CinemaMachine Camera goes haywire when using framing transposer with...
If a Virtual Camera is using Framing Transposer and following a Target Group the camera goes nuts when using Lookahead time To repro... Read more
Scheduling NativeArray batch of uninitialized RaycastCommands causes cra...
How to reproduce:1. Open the "RayCastCommand.zip" project2. Open the "SampleScene.unity" scene3. Press Play Actual result: Unity cra... Read more
[Android] VideoPlayer does not support even framerates and shows differe...
Steps to reproduce:1. Open QA attached project2. Build & Run on Android device3. Observe that framerate is 23.97602 instead of 2... Read more
Unity freezes when entering and exiting Play Mode often while using Rect...
How to reproduce:1. Open the attached project (ownCloud link below)2. Enter Play Mode3. Exit Play Mode4. Repeat 2-3 steps few times ... Read more
[Android] Profiler and app freeze when taking memory snapshot
To reproduce: 1. Open the attached project (link in edit)2. Build and Run for Android (Make sure Autoconnect Profiler is enabled)3. ... Read more
[MAC] Unity crashes when pressing CMD + Q in Non-Matching Editor Install...
How to reproduce:1. Open a project in Non-Matching Editor Installation (For example a 2018.1 project in 2018.2 Editor)2. When "Openi... Read more
[Android] Not all transparent meshes are rendered on Mali GPUs
Steps to reproduce:1. Open user attached project2. Build & Run on Android device3. Observe that not all transparent meshes are r... Read more
[iOS-Cardboard] Both eye images will be rendered in left eye area if dev...
Note : Reproducible on Android Oculus OpenGLES3 using unity version 2018.3.0a11 Read more
[Android] The Java.exe process that executed Gradle is not Terminated wh...
To reproduce: 1. Download attached project "AndroidTest.zip"2. Open Command Prompt3. Write this line "\path\to\Unity.exe" -batchMode... Read more
[Android][iOS] WWW request inconsistencies when loading scenes in additi...
Steps to reproduce:1. Open user attached project2. Buld & Run on Android device3. Observe that the text is not outputted in the ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open