Search Issue Tracker
Fixed in 2018.3.X
Fixed in 2018.2.X
Duplicate in 2017.4.X
Votes
0
Found in
2018.2.0b11
2018.2.0f2
Issue ID
1061477
Regression
Yes
[Android] Objects are flickering when Dynamic Batching is enabled
Steps to reproduce:
1. Open user attached project
2. Build & Run on Android device
3. Observe the flickering of the side objects
Expected results: objects should not flicker whe dynamic batching is enabled
Reproduced in: 2018.3.0a6, 2018.2.1f1, 2018.2.0f1, 2018.2.0b11
Not reproduced in: 2018.2.0b10, 2018.2.0a1, 2018.1.7f1
Regression since: 2018.2.0b11
Reproduced with: OpenGLES3, OpenGLES2, Vulkan
Tested devices:
Xiaomi Redmi Note 3 (Redmi Note 3), 5.1.1, CPU: Snapdragon 617 MSM8952, GPU: Adreno (TM) 510
Sony Xperia Z2 (D6503), 6.0.1, CPU: Snapdragon 801 MSM8974PRO-AB, GPU: Adreno (TM) 330
Samsung Galaxy S4 (GT-I9505), 5.0.1, CPU: Snapdragon S4 Plus MSM8960, GPU: Adreno (TM) 320
Huawei P9 (EVA-L19), 7.0, CPU: HiSilicon Kirin 955, GPU: Mali-T880
Additional notes:
- Issue is the same with multithreaded rendering on/off
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Shader warning in 'Hidden/Light2D': implicit truncation of vector type" is thrown when building Universal 2D template
- AI Assistant breaks compilation of packages using System.Runtime.CompilerServices.Unsafe via auto-referencing
- Unity Hub checks the "Documentation" module by default on the 6.4 and 6.5 streams despite that it was unchecked with the previous installs
- Shortcut that toggles between Dopesheet and Curves Views in the Animation Window's Timeline is mislabed
- Property List Items Overlap onto the Property List's top edge when scrolling through a long Property List
Add comment