Search Issue Tracker
Fixed in 2018.3.X
Fixed in 2018.2.X
Duplicate in 2017.4.X
Votes
0
Found in
2018.2.0b11
2018.2.0f2
Issue ID
1061477
Regression
Yes
[Android] Objects are flickering when Dynamic Batching is enabled
Steps to reproduce:
1. Open user attached project
2. Build & Run on Android device
3. Observe the flickering of the side objects
Expected results: objects should not flicker whe dynamic batching is enabled
Reproduced in: 2018.3.0a6, 2018.2.1f1, 2018.2.0f1, 2018.2.0b11
Not reproduced in: 2018.2.0b10, 2018.2.0a1, 2018.1.7f1
Regression since: 2018.2.0b11
Reproduced with: OpenGLES3, OpenGLES2, Vulkan
Tested devices:
Xiaomi Redmi Note 3 (Redmi Note 3), 5.1.1, CPU: Snapdragon 617 MSM8952, GPU: Adreno (TM) 510
Sony Xperia Z2 (D6503), 6.0.1, CPU: Snapdragon 801 MSM8974PRO-AB, GPU: Adreno (TM) 330
Samsung Galaxy S4 (GT-I9505), 5.0.1, CPU: Snapdragon S4 Plus MSM8960, GPU: Adreno (TM) 320
Huawei P9 (EVA-L19), 7.0, CPU: HiSilicon Kirin 955, GPU: Mali-T880
Additional notes:
- Issue is the same with multithreaded rendering on/off
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Only one [UnityOneTimeSetUp] method runs when there are 2 of them in different classes
- Crash with multiple stack traces when Sprites with a high resolution get Sliced to a Grid with a small cell size in the Sprite Editor
- The UI Builder's Data Source Object picker cannot be navigated after triggering a circular dependency dialog box
- Typo on "Chromatic Abberation" and "chromaticAbberationIntensity" when instead it should be aberration
- UI Document (UXML) UI disappears from the Game view when any asset is imported and does not reappear until clicking in the Editor
Add comment