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URP package does not provide the base project creation scene as a Scene ...
How to reproduce:1. Create a new URP project2. Click File > New Scene3. Observe the available scene Templates Expected result: Th... Read more
Renderer feature is affected by Fast Approximate Anti-aliasing when Rend...
How to reproduce:1. Open attached "urp-fxaa.zip" project and TestScene scene2. In the Hierarchy window, select Main Camera3. In the ... Read more
[URP] Overriding whole RenderingData.ShadowData.bias overrides all shado...
How to reproduce:1. Open the User's attached project ("UniqueShadowSimple.zip")2. In the Project window find "ForwardRenderer" asset... Read more
[Vulkan][URP] Visual glitches like dead pixels on Samsung S8, Adreno 540
How to reproduce:1. Open the attached project or create a new URP template project2. Make sure Graphics API set to Vulkan3. Build &a... Read more
[Vulkan][URP][PowerVR] 'null pointer dereference' crash after launching ...
How to reproduce:1. Open the attached project or create a new URP template project2. Make sure Graphics API set to Vulkan3. Build &a... Read more
[iOS][URP] Bloom is too intense in the URP scenes on iOS
How to reproduce:1. Open the attached project or create a new URP template project2. Build & run on device Expected result: No i... Read more
[URP] Prefab Asset preview Material is not rendered
How to reproduce:1. Open attached "AssetPreview.zip" project2. Open Prefabs folder3. Observe the Prefab Asset preview icon Expected ... Read more
[XR] [URP] Unexpected LOD Group switching with XR
Using URP 10.1 and also today's latest master commit, I see strange LOD switching in XR compared to non-XR behaviour. Not using XR, ... Read more
[URP][Adreno][UI] Visual glitches on progress bar
Steps to reproduce:1. Open the attached project or download project from https://github.com/Unity-Technologies/2d-rpg-demo2. Build&a... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used