Search Issue Tracker

By Design

Votes

0

Found in [Package]

10.2.0

Issue ID

1289898

Regression

No

[URP][Adreno][UI] Visual glitches on progress bar

Package: Scriptable Render Pipeline Universal

-

Steps to reproduce:
1. Open the attached project or download project from https://github.com/Unity-Technologies/2d-rpg-demo
2. Build&Run project on the device

Expected result: no rendering issues
Actual result: visual glitches on progress bar

Reproducible: 2020.2.0b10 (10.2.0 URP), 2020.1.11f1 (8.2.0 URP)

Devices
Reproducible on:
----------, Google Pixel 2 (Pixel 2), Android 11, CPU: Snapdragon 835 MSM8998, GPU: Adreno (TM) 540
VLNQA00090, Samsung Galaxy S8 (SM-G950U), Android 7.0, CPU: Snapdragon 835 MSM8998, GPU: Adreno (TM) 540
VLNQA00287, Motorola moto g(7) power (moto g(7) power), Android 9, CPU: Snapdragon 625 MSM8953, GPU: Adreno (TM) 506
VLNQA00324, Sony Xperia T2 Ultra (D5303), Android 5.1.1, CPU: Snapdragon 400 MSM8226, GPU: Adreno (TM) 305

Not reproducible:
VLNQA00340, Samsung Galaxy Note20 Ultra 5G (SM-N986B), Android 10, CPU: Exynos 990, GPU: Mali-G77
VLNQA00269, Samsung Galaxy S10e (SM-G970F), Android 9, CPU: Exynos 9 9820, GPU: Mali-G76
VLNQA00103, Samsung Galaxy Note8 (SM-N950F), Android 7.1.1, CPU: Exynos 9 Octa 8895, GPU: Mali-G71
VLNQA00158 iPhone X A11 14.0.1

Notes:
- Reproducible with Vulkan, GLES3 Graphics APIs

  1. Resolution Note:

    Project is using a shader with depth test in screenspace UI
    The depth buffer content is undefined at this point, so this is a bug in the project.

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.