Search Issue Tracker
"OverlapPoint" not detecting "CompositeColliders" when cell size is less...
Reproduction steps: 1. Open "MinimalRepro" project and "scene" scene2. Enter Play mode3. Look at the Console window and see 24 lines... Read more
Crash when importing package from the asset store
Repro steps:- download the package- try to import it- notice it crashes before even starting the scene-Cannot reproduce in 2018.3.0b... Read more
TextMeshPro Fallback font not used when given text is switched to bold
Steps to reproduce:1. Open attached project2. Open SampleScene Expected result: TextMeshPro Text object should render given "abcdefa... Read more
Broken inspector
Steps to reproduce: 1) Open the scene.2) Select the `mmp` object.3) Open an inspector window. Expected result:The inspector shows th... Read more
[Improved prefabs] Error messages are spammed when editing prefab with m...
Steps to reproduce:1. Download 1087617_repro.zip2. Open Cobe prefab3. Edit prefab (e.g. disable component) Expected results: One err... Read more
[HDRP] Deleting Shader Graph Nodes duplicates the Shader Graph Preview o...
How to reproduce:1. Open the project attached by the user (weirdline.zip)2. Open the "ColoredGhostNoise" Shader with the Shader Grap... Read more
Result is missing from OnWillCreateAsset() when the method is called by ...
Steps to reproduce:1. Open user's attached project2. Drag "Game Object" from the Hierarchy to Project view in order to create a pref... Read more
Particle system inspector and scene/game view continuously repaints when...
To reproduce:1) Create a new project2) Go to "Help -> About Unity"3) Type in "internal" to get the dots in the upper left corner ... Read more
[IL2CPP] Text get corrupted when creating windows dialog using charset.A...
How to reproduce:1. Open user's attached project "BugTest.zip"2. Enter the play mode3. Click on the white space "Choost a file"4. Af... Read more
Profiler not properly capturing the timing for "FindObjectsOfType"
Reproduction steps: 1. Open "MinimalRepro" project2. "MemoryProfiler_TestBed" -> "Make SynthScene"3. Open the Profiler4. Enable "... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on JobQueue::HasJobGroupIDCompleted when closing the Editor while in Play mode on a specific project
- In "Preferences" section the “SpriteShape” menu item, the details page title “SpriteShape”, and “ControlPoint” entries are displayed as code strings rather than formatted UI strings
- Errors thrown constantly when Virtual Offset Debug is enabled and lighting was baked on AMD machine
- Persistent Memory Leak when reloading domain and using Distance-based Ghost Importance
- HDRP project doesn't render in standalone player when using High stripping