Search Issue Tracker
Fixed in 2019.1.X
Fixed in 2018.3.X
Votes
0
Found in
2018.3.0a6
2018.3.0b3
Issue ID
1087603
Regression
Yes
Result is missing from OnWillCreateAsset() when the method is called by creating a Prefab
Steps to reproduce:
1. Open user's attached project
2. Drag "Game Object" from the Hierarchy to Project view in order to create a prefab
3. Open Console
Expected result: "OnWillCreateAsset - Assets/GameObject.prefab" and "OnWillCreateAsset - Assets/GameObject.prefab.meta" messages are printed
Actual result: only OnWillCreateAsset - Assets/GameObject.prefab.meta" message is printed
Reproducible with: 2018.3.0a6, 2018.3.0b5, 2019.1.0a4
Not reproducible with: 2018.1.9f2, 2018.2.11f1, 2018.3.0a5
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Sprite Atlas remains loaded in memory after scene change or unloading assets
- Decompressing a DeflateStream under IL2CPP misses a few bytes
- Referred style sheet stays dirty after saving when using the UIBuilder
- The Height map Amplitude is not working when using HDRP/LayeredLit
- Infinite inertial tensor rotation values are not discarded (both AB and RB)
Xarbrough
Jun 18, 2019 08:07
Turns out, this specific issue regarding prefabs was indeed fixed during the 2019.1 alpha, but the general issue of missing file paths is still present for scene files.
Xarbrough
Jun 18, 2019 07:54
In which minor version was this fixed? I'm on 2019.1.0f2 and still seeing the issue.