Search Issue Tracker
Fixed in 2019.1.X
Fixed in 2018.3.X
Votes
0
Found in
2018.3.0a6
2018.3.0b3
Issue ID
1087603
Regression
Yes
Result is missing from OnWillCreateAsset() when the method is called by creating a Prefab
Steps to reproduce:
1. Open user's attached project
2. Drag "Game Object" from the Hierarchy to Project view in order to create a prefab
3. Open Console
Expected result: "OnWillCreateAsset - Assets/GameObject.prefab" and "OnWillCreateAsset - Assets/GameObject.prefab.meta" messages are printed
Actual result: only OnWillCreateAsset - Assets/GameObject.prefab.meta" message is printed
Reproducible with: 2018.3.0a6, 2018.3.0b5, 2019.1.0a4
Not reproducible with: 2018.1.9f2, 2018.2.11f1, 2018.3.0a5
Comments (2)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Xarbrough
Jun 18, 2019 08:07
Turns out, this specific issue regarding prefabs was indeed fixed during the 2019.1 alpha, but the general issue of missing file paths is still present for scene files.
Xarbrough
Jun 18, 2019 07:54
In which minor version was this fixed? I'm on 2019.1.0f2 and still seeing the issue.