Search Issue Tracker
Duplicate
Votes
0
Found in
2019.1.0a3
Issue ID
1087605
Regression
No
[HDRP] Deleting Shader Graph Nodes duplicates the Shader Graph Preview objects
How to reproduce:
1. Open the project attached by the user (weirdline.zip)
2. Open the "ColoredGhostNoise" Shader with the Shader Graph
3. Select every Shader Graph Node except for the "PBR Master" Node
4. Press Delete
5. Observe as the Preview in the corner duplicates the default Sphere
Expected result: There is a single preview object
Actual result: The preview object duplicates
Reproducible with: 2018.3.0a5, 2018.3.0b4, 2019.1.0a3
Could not reproduce with: 2017.4.0f1, 2017.4.12f1, 2018.1.9f2, 2018.2.11f1, 2018.3.0a1, 2018.3.0a4
Notes: Continuing to change the preview object to other objects after the bug happens results in them stacking on top of each other continuously
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Game view renders artifacts when Camera's Component "Post Anti-aliasing" is set to "TAA" and Dynamic Resolution's "Forced Screen Percentage" is changed
- A deactivated Prefab's name color becomes white when a GameObject in the scene is deactivated
- The Game view becomes blank when using Frame Debugger with MSAA and Texture binding enabled in Play Mode
- Crash on dynamixel_sdk.dynamixel:groupSyncReadTxRxPacket when entering Play Mode after updating path to Dynamixel SDK in script
- NullReferenceException is thrown when changing the Inspector preview selection
Add comment