Search Issue Tracker
Fixed in 2018.2.19f1
Fixed in 2018.2.X, 2018.3.X
Votes
0
Found in
2018.1.0a6
2018.2.0a1
2018.2.10f1
2018.3.0a1
2019.1.0a1
Issue ID
1087594
Regression
No
[IL2CPP] Text get corrupted when creating windows dialog using charset.Auto with simplified Chinese
How to reproduce:
1. Open user's attached project "BugTest.zip"
2. Enter the play mode
3. Click on the white space "Choost a file"
4. After Windows file selection dialog has popped out, pay attention to file filter field
5. Now exit play mode and build the scene for windows on IL2CPP backend
6. Launch build and click on white space again
Expected result: windows file selection is created with the same filter field/ name/ title
Actual result: filter field/name/ title gets corrupted.
Reproducible with: 2018.1.0a6, 2018.1.9f2, 2018.2.16f1, 2018.3.0b10, 2019.1.0a9
Could not test with: 2018.1.0a5 or lower (there was no windows-IL2CPP backend)
Note: everything works fine if you are using Latin characters and change Charset.Auto to Charset.Unicode
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Rendering errors are thrown when canceling full screen on OpenGL API Windows build
- Game view fails to render and becomes dark when the Screen Space Lens Flare Component's intensity is set to 1 and the Bloom Mip Bias is set to 0.
- Other threads get resized when trying to resize thread groups on the Timeline of the Profiler window
- Green highlight for selected panel lacks contrast when Editor theme is set to Light
- [Android] AR Camera Background has a white/bright tint when deployed with Gamma Color Space and Vulkan API
Resolution Note (fix version 2018.2.19f1):
IL2CPP did not support CharSet.Auto properly for field marshaling. Use CharSet.Unicode manually to work around this issue until is it corrected.