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Unity OpenGLCore build crashes on UnityDisplayManager_SetDisplayParam wh...
How to reproduce: Open the attached project “bug-openglcore-display.zip” Build And Run the project Reproducible with: 2020.3.43f1, 2... Read more
The video keeps playing in the background when Play Mode is paused
Steps to reproduce:1. Open the attached project “VideoBug“2. Open the “Assets/VideoPlayerTest.unity“ Scene3. Enter Play Mode4. Obser... Read more
[VFX/Vulkan] Skinned Mesh failure on Win Vulkan
How to reproduce: Import the attached package Switch Graphics API to Vulkan If the actual result is not reproducible in Editor, buil... Read more
[HDRP] Volumetric clouds are synced per camera and not via a global time...
Repro steps :- Open attached project- Open scene called "Clouds"- Press Play- Select disabled gameobject called Camera and enable it... Read more
"Assertion failed" errors are thrown when searching in the Scene with th...
How to reproduce: Open the attached project "urp-repro.zip" Type "a" in the Hierarchy search bar Expected results: No errors thrown ... Read more
[2D Platformer Microgame] "MissingReferenceException" is thrown when "Ma...
How to reproduce:1. Create and open a "2D Platformer Microgame" project2. Load Tutorials3. Start "Get Started" Tutorial4. Select "Ma... Read more
Tooltip shown on the Play button is not correct when Editor is resized w...
How to reproduce:1. Create a new Unity project2. Resize the Editor to the possible smallest size3. Try entering the Play Mode Expect... Read more
OnParticleSystemStopped() is not called if the Scene view camera and Gam...
Reproduction steps: Open the attached “ParticleBugProject” project Open the “Test Bug” scene Make sure the Scene view camera does no... Read more
The Animator window is slow when displaying a Blend Tree with many nodes
Reproduction steps:1. Open project “GameKitController-blendTree-test”2. Open the Scene “Objectives System Demo”3. Select GameObject ... Read more
Variant preparation does not show the name of the shader
The progress dialog that is shown while preparing shader variants for compilation does not show the shader being processed. Read more
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