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By Design

Votes

9

Found in

2020.3.43f1

2021.3.16f1

2022.2.2f1

2023.1.0a24

Issue ID

UUM-21998

Regression

No

OnParticleSystemStopped() is not called if the Scene view camera and Game view camera are not in a view of GameObject with the Particle System component

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Reproduction steps:

# Open the attached “ParticleBugProject” project
# Open the “Test Bug” scene
# Make sure the Scene view camera does not have a visual on “SmallMainExplosion01” GameObject
# Enter the Play Mode
# Wait for 5 seconds
# Observe the Hierarchy

Expected result: “SmallMainExplosion01” GameObject is not present in the Hierarchy
Actual result: “SmallMainExplosion01” GameObject is present in the Hierarchy

Reproducible with: 2020.3.43f1, 2021.3.16f1, 2022.2.2f1, 2023.1.0a24

Reproduced on: Windows 10

Note: Reproduces in the Editor and Player.

  1. Resolution Note:

    The Culling Mode is set to Pause and Catchup.

    This means the system will be paused whilst off screen and not updated. In this set up, the system won't receive its OnParticleSystemStopped callback until it comes back on screen.

    To get the desired behaviour, change the Culling Mode for all the systems in the effect to Always Simulate.

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