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Fixed in 2022.2.17f1, 2023.1.0b13, 2023.2.0a10
[HDRP] Volumetric clouds are synced per camera and not via a global time leading to discrepencies when you have a cameras that updates at different rate
Repro steps :
- Open attached project
- Open scene called "Clouds"
- Press Play
- Select disabled gameobject called Camera and enable it / disable it
Expected : the result should be the same (as it is with cloud layer)
Result : each time the second camera is enabled the volumetric clouds are reset and both camera are not in sync anymore.
- Does not happen with cloud layer
- Same happens with Reflection Probe when they are configured to show Volumetric Clouds
- Windows 10
- Unity 2023.1.0a25
- HDRP 15.0.3
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Resolution Note (fix version 2023.2.0a10):
Fixed UUM-21985: "[HDRP] Volumetric clouds are synced per camera and not via a global time leading to discrepencies when you have a cameras that updates at different rate"